Thanks for the replies guys. I get the feeling that a “making of” series isn’t a huge hit at this point, people prefer to see actual game play, but I’ll probably still end up making some videos and see if it’s useful or not. But anyway, I’ve done some actual “real” work on the game so this new video shows some progress there.
Mainly I’ve been working more on how the “Flying Swallow” attack functions. It is the most difficult of all the attacks to deal with so more work to come on that one for sure. Currently though, it has a much better feel now. You can basically slice through a crowd. I’ve changed a bit how the targeting works and added some features to how collision should be done based on that move, and even though the system there still needs more work to get it just to function more solid, it’s definitely feeling much better and much more powerful than before.
I’ve also updated the impact on the enemy and also a bit on the AI side for how the enemy deals with being attacked… etc. That stuff needs more work for sure but it’s now dealing with all that a bit better than before. Also, now the enemy can be sliced in half with a “power” move like the flying swallow or a combo finisher. It’s just a cool effect and I probably should have done it already, it’s been in my head for a while to implement that, but there’s just always something else to do that feels more important. But it’s in there now and it’s definitely fun to try and get some torsos flying… ![]()