@floppy4 thanks for the feedback, I’m glad you like the look back one-handed aim
There’s an interesting thing about that, gameplay wise. When you aim back, you lose some accuracy - specially when moving. Also, Ivy is going to move a little slower when she’s aiming back, so there’s a better balance on the combat situations.
I must add that most of the animations are placeholders. I know that right now Ivy seems to float a little when walking, the jumping is not very good, and the climbing looks a little off. The plan is to have a kickstarter campaign starting in about one month from now (hopefully), and if the campaign goes well, I intend to invest on high end AAA animations, thus making the game look and feel more solid.