Hi guys, thanks for visiting this thread. I’m here today to show you this little project of mine, a side scroller platformer game called Nebula.
Although I started planning this game about 10 years ago, this is the first time I can actually call it a game, thanks to blueprints. I’m a graphic designer based on Curitiba, Brazil, and I understand the concept of programming using traditional language, but I’ve never been too inclined to learn the languages, partly because I don’t always have all the time it takes. With blueprints, on the other hand, I was able to create the game logics more visually, and I can focus on the game design.
Well, that’s enought about me. Let’s talk about the game.
Nebula is a platformer sci-fi adventure with lots of exploration, scary enemies and an immersive story full of surprises. Everything on this game, from the weapons and items to the level design, has been meticulously planned to please fans of the genre. If you like the universes of Metroid, Alien, and Dead Space, you are probably going to have a good time playing Nebula.
Sure, the graphics are important. But Nebula is all about gameplay. The game is a sidescroller with gameplay elements from platformer, shooter and adventure games. Nebula has a non-linear progression and solitary exploration format. The player gains items through exploration and/or by defeating creatures. The upgrades enable further exploration of the scenario. Some upgrades are optional, and you have to think strategically to get to your goal.
The following is an extract from a crew member’s journal.
“The N.C.C. NEBULA is our ship, and, now, is also our home. Every one of us, every man, woman, and child were forced to leave our homes behind, our countries, our world. Everything we knew was at an end, and those who wished to survive came aboard, for they shared our same dream, a dream of future, a dream of hope, and a dream of courage. The transport took off, its massive weigh lifted by the mighty engines and thrusters, its course set for the Earth’s orbit, where the NEBULA waited. For the people on Earth the takeoff procedure might have sounded loud and terrifying for all the long while it took for the transports to steady themselves, amidst a chaotic mass of fire and smoke, and of people laughing and yelling, crying and praying, all at once. But, for us, it felt as if there was no sound, a deafening silence after all. There was only hope, and hope we needed, for building our future together, starting with our voyage through the starts, destiny unknown, and it had started. No one looked back, but me. And through the window I saw a shrinking gray world, that eventually turned blue as it shrank even more, until it finally disappeared into the black void. As the blue dot disappeared, I felt really small, and really big at the same time, and suddenly it seemed as if my life, and our effort, were both meaningless and meaningful. My cryosleep capsule is ready. I shall close my eyes and dream about the Earth for one last time. Next time I open them, a new home will be waiting for us.”
- SCENARIO EXPLORATION Go beyond and find hidden secrets on the ship. Find alternative routes to objectives, secret items and hidden crew members’ messages.
- MIND BENDING PUZZLES Test your problem solving skills, but keep in mind that you can and will be attacked by enemies while doing it.
- MINIMAL HEADS UP DISPLAY Almost nothing between you and the game. Immersion is a priority.
- WEAPON UPGRADES Bring the best out of your available resources by upgrading your base weapon.
- ORIGINAL UNIVERSE While influenced by many entertainment products, NEBULA have its own original universe for you to explore.
- UNIQUE ATMOSPHERIC SCORE The soundtrack will really make you feel like you’re part of the game.
Please feel free to criticize, share ideas, tips, suggest other games or forums I could learn more stuff at. All I want right now is to discuss this project with you guys and make it better.