@macoll Thank you so much for your time and your feedback, I totally agree there is alot of stuff for me to sink my teeth into. I see where you coming from with the overpowering orange lighting, in my next lighting pass I will push it toward a more balanced lighting scheme.
I have really attempted to take a modular approach to creating this world, all of the background props are modular props, but i feel i need some more to break up building diversity. I have also been really attempting to hit modular textures as well, with my textures being small in size most of them less than 512x512 and reusing them in different areas in the map.
I feel i am at the point where i need to be focusing on the filler props like plants, rocks, cars, cloth assets stuff like that.
Also here is the concept art i am using as reference,