**UPDATE: Release thread here -> **[FREE] Hair Material - Community Content, Tools and Tutorials - Unreal Engine Forums
Hi all!
I’m making an anisotropic reflections hair material since few days ago. (Maybe some of you see it in My Twitter)
https://dl.dropboxusercontent.com/u/4817133/UnrealForums/TracerHairLite.gif
https://dl.dropboxusercontent.com/u/4817133/UnrealForums/HairMaterialTestAnim.gif
First gradient color test
https://dl.dropboxusercontent.com/u/4817133/UnrealForums/HairMaterial2.png
Update 2
https://dl.dropboxusercontent.com/u/4817133/UnrealForums/HairMaterialAnimeStyle2.png
My actual roadmap:
Hair color
[X] Solid color
[X] Gradient color
] Color by texture
Light
[X] Lit mode (actually unlit only for maximize light control)
[X] Light color affects material
[X] Light intensity affects material
Reflections control
[X] Different textures for anisotropic control (more real hair, anime style…)
] Flow Maps for aniso direction
Mask
[X] Anisotropic reflections masking for maximize control
] Better alpha mask, using SSS for “smooth” cutout
Material instance
[X] Instancing the material
Blueprint for Light Source
] Point light compatibility (actually sun light only)
] Auto-select primary light source (intensity, distance…)
I would like to share my hair material with the community when I finished it.
I hope that this material will be useful for people’s projects ![]()
If you like how my hair project is progressing, please tell me what do you think and also you could…
https://dl.dropboxusercontent.com/u/4817133/UnrealForums/buymeacoffee.png
All 3D models by Mizuko
English isn’t my first language, so please excuse any mistakes. ![]()


