Hey guys! been working with Unreal for a couple years, mostly UE3 but very recently upgraded and very excited.
-So I am starting a large project with a small team and, speaking for myself solely want to start from a world building perspective to scope the project first. I know alot of people have differing opinions on where to start, (within the team as well lol) but I love creating a scene and being able to BE in it with the character model we have made.
-I guess my main question is; If i want to create an “open world” science fiction game, where the player is able to travel between three different “levels” but have them be massive planets, how would I do that?? I understand this is not easy task which is why I have been going over tutorials and walkthroughs to more acclimate myself into this engine but I hope you guys as a community can hopefully get me close to where I need to be?
So to break it down, starting a big science fiction first person interactive experience, and would love to understand how to create an open world, and be able to travel to others. Multiple projects and combine them? I already imagine the planetary landing sequences to be in video format, but other than that any information helps:)