Getting the values to carry over isnt too hard you’ll be able to check out the code on github when im done.
As far as switching is concerned its just a case of switching gamemodes.
Thats a bit beyond the scope of what I am looking to do. I wanted something for basic level blocking and design.
Thats actually what im aiming for. The plugin provides a bunch of blueprint nodes for doing thing that will be reflected in the editor world so people can come up with there own implimentations. The Idea being is that you have custom gamemodes/Pawns that you switch to for VR Editing. Im including my rarther quickly put together XBox controller implimentation so people have at least something to be working with. If people want to push there own interfaces via github that would be great.
Yep should work with all HMD’s that support VR preview.