[WIP] Cinema Rosa - Classic Adventure Game in a Spooky Abandoned Cinema

**The Cinema Rosa is now on Steam**

Spread the word about our kickstarter campaign!

– The Cinema Rosa is an immersive PC exploration game set in an abandoned cinema. –

The game explores themes of: loss, romance, nostalgia and regret, aiming to take the player on an emotional journey through the psychological effects of a relationship. You take on the role of a protagonist exploring his past, through various personal demons.

Dream sequences allow you to relive an aspect of the past, told through a famous philosophical thought experiment (e.g. the library of babel, Mary’s room and so on). As you explore, you encounter various notes, objects and puzzles that you can interact with, reconstructing the cinema to its former glory days.

The game is due for release on PC/Mac in March, 2019.

Any thoughts or comments are welcome.

Cinematic Trailer:

Gameplay Trailer:

Follow us on Twitter: @AtreyuGames](

**A few new shots:


Follow us on Twitter: @AtreyuGames](

Looking good man. Would love to see some gameplay footage soon

Working on it! Will hopefully have a trailer out in the next few weeks. :slight_smile:

Work in progress introduction video (plays at the start of the game):

Follow us on Twitter: @AtreyuGames

New Trailer:

The Cinema Rosa:

Progress is going well on the new alpha build of The Cinema Rosa, which you can read more about in the previous post. At this point, we are looking to scale up our marketing and get the word out about the game, before the upcoming launch at the end of the year!

Feel free to share this post, tweet about our game and follow our facebook page for updates!

Please help us get the word out!

New Trailer:

Here is the official third trailer for the game, showcasing the cinematics, voice acting and music:

Check us out on Indiedb:

Some new screenshots available on indiedb.…ploration-game

Let us know if you have any thoughts or comments!

Keen to get feedback.

Looks very UEish. You need to do something with lighting, reflections and shadows

Thanks for the feedback. Anything specifically? Do you mean making all three more intensive?

A new shot of the title screen:

Follow us on:



We’re on the way to a fifth alpha build of The Cinema Rosa, working on various bug fixes and various patches to previous builds.
We’re currently on the look out for more alpha testers. Comment below if you’re interested!!!
Here are some new internal (development) screenshots of the game.
Below is a screenshot from the third dream sequence, featuring a foggy/misty environment with various ideas about the mind and human psychology:

Below is one of the many quotations we are using to advertise the game. This screenshot is from a library area which may or may not appear in the final product.

Below is another screenshot from outside the cinema - we’ve put a lot of work into designing the colours and updating the lighting in recent weeks.

Below is a screenshot of a cinema office environment - this is one of the key locations in the game for puzzle solving, involving a few different interactable objects!

Below is a lobby area in the cinema. The idea was to heavily rely on the art deco style to create an impressive environment, so long as the player looks up!

Below is a development shot of the lighting in the cinema during the intro video. We needed to improve the lighting slightly so that the audience could be seen - and weren’t entirely in the dark.

We welcome any criticism or comments about the images.
Follow us on: Facebook:

Join our discord:

We’re currently on the lookout for press for The Cinema Rosa. If you’re a gaming journalist please see our presskit here:

A demo is available for journalists and streamers, so get in contact!!

We’re also currently on the look out for more alpha testers. Comment below if you’re interested!!!

Here are some new internal (development) screenshots of the game.

First is a picture of one of the main hallways. There are a few secrets here that need to be unveiled with careful exploration by the player!

Below, we’ve created a few artistic renderings of our scenes to use towards marketing. Let us know below in the comments if you like this style!

Here, we find an internal dev shot of the lobby. We’re working hard to add small details such as signs and interactive objects:

One of the main features of the game is the interactive movies and films. Below, you can find an image of a projector, something that you’ll need to use to unlock certain portions of the game.

Below is another dev shot. This time, we’re showcasing our 3D models we’ve used in the game. The game has been in development for over two years, so there’s a lot of new and unique content to explore!

Below is a screenshot of a side-room. In the 1930s, cinemas had lots of these small rooms tucked away for after parties, dances and to lounge in.

Please post your thoughts and comments below!!!
Follow us on: Facebook:
Twitter: @AtreyuGames

The Cinema Rosa has just been launched on Kickstarter. We need your help to make the game a reality.

Click the following link to find out more. Help us fund the project and/or share the link with your network.

**Fund us on Kickstarter here: **

Kickstarter Trailer:
In light of our launch on kickstarter, we’ve prepared a new trailer, featuring brand new in-game footage and a description of the game’s key features. You can find a copy of the trailer here:

**Help fund us on Kickstarter here: **

For more information on the game, see our Twitteror Facebookpage.

Hey, Dewbie,

Your game needs to be stronger to get a good following on kick starter. at this stage play to your strengths and hire in the talent later.

What gets peoples attention online for kick starters is either clear engaging game play, or interesting art direction.

So if your expertise is in development produce a demo with some polished gameplay and market that.

If it is in look development then create a number polished environments that convey the story and mood your project is going for.

The exterior scenes need alot more setting dressing and lighting iterations. I would say it about 3-4 “development passes” from being complete.

for example building up the background/city scape, Rosa Cinema destressing/Wear and tear, Street furniture, and then finally post processing and lighting passes. - And this is just for the Rosa cinema wide shot.

Buy kit bash packs of premade assets, use epic free assets from the levels they release. Conduct and read case studies for the type of scene you are trying to make. how does a building age? where do the signs of wear and tear show? how does real rain affect an environment in the real world, and how can you represent that in 3d?

One of these two things needs be addressed to high level before you stand a chance at reaching your 8k target.

I hope this helpped

Hey @Malachi93

Thanks for the feedback. I agree with you on a lot of the changes that need to be done and as a level designer I’m always on the lookout to make things more impressive.

As it stands, I’m going to kickstarter with a demo of the game, which is indicative but not definitive on how it will finally look.

I’m hoping to continue improving the graphics as I go. Wear/tear and city-scape improvements are both on my list of expected improvements.
There are definitely 3-4 passes needed - but I’m hoping to get at least some work done in the month.

In terms of rain - I actually have rain drop effects, sfx and puddles. I will definitely be adding more weathering along with that.

I’ve had really positive feedback so far on the game’s atmosphere/mood. There’s a free demo currently available on our Discord channel if you’re interested. :slight_smile:

**Help fund us on Kickstarter here: **

For more information on the game, see our Twitteror Facebookpage.


We have reached 10% backing on Kickstarter - but we need your backing to go further!!

We have some very cool social awards bonuses coming up.

Back the kickstarter now:…y-atreyu-games

Back us on Kickstarter:

Our Kickstarter is going fast!…y-atreyu-games **


I think I might have already posted this, but we’re trying to spread our trailer around as well, to get people a better feel for the game.

Let me know your thoughts/comments on this!!

Hey all,

Just as a quick update, we’ve just reached 15% on Kickstarter. We’d love your support to get us over the line!

Back us on Kickstarter now:…y-atreyu-games

Our Kickstarter relaunch is live. Back the Cinema Rosa today!!