News and Dev Diary:
We’ve been hard at work developing trailers and new content for the game to run alongside the Kickstarter campaign. This week, we released a black and white ‘olden style’ trailer for the game, which is available on a previous post. We’ve also been hard at work creating some behind-the scenes dev diaries to fill you in on the development process and how far along we are with the game. (Spoiler: We’re already at a beta stage!)
Here’s a new video discussing the kickstarter and explaining a bit more about the game in general:
I’m very excited to share the news about the Kickstarter and I’m really keen to build support for it. If you or anyone you know would be interested in backing us, head over to this link:
More about the game:
The Cinema Rosa is a new puzzle exploration game inspired by The Stanley Parable, Gone Home, What Remains of Edith Finch and Bioshock. We’ve all wanted a game that reacts as we explore, where the story is central, where puzzles have both a meaning and a purpose. The Cinema Rosa is that game: The rebirth of the puzzle explorer genre.
Puzzle exploration! Narrative driven! Spooky and Immersive!
If you liked the Stanley Parable, you’ll love the Cinema Rosa.
The sad thing is you could put it even on Steam, as long as it does not have any virus and you pay the fee. Any free game templates from Epic is much better than this. There is no quality control / minimum standard for putting up anything to such platforms like above. Also negative comments are not possible on steam or kickstarter untill you “support” the project which is redicously. Really a very sad scam method. If you would allow free comments (undeletable, uneditable) from anyone then it might get halfway serious. Untill then its not more than an advertising from the seller that can claim anything unapproved.
I’m not a big fan of the state of things on Steam either. I’m happy to receive any comments you have about the game. Kickstarter does allow comments from people who back the project yes, but our various social media accounts (and this forum) allow open discussion from anyone. Just to let you know - I’ve made about 100 changes to the game based on feedback from various people, sometimes very critical feedback. I don’t mind negative feedback and often try and change the game to improve it in any way I can. I hope that gives you some insight into my process?
As you are using the same video from the 7/2018 and 10/2018 failed kickstarter campaigns now again, it is not visible what you did change. The whole presentation still looks like something that can be made in 2 weeks with some assets from the web. You really should demonstrate what youre team managed to create in the past months and also explain what happened to the other abandonded/failed projects you begun if you want to appear halfway serious. Anyway good luck with the next kickstarter!