Windy foliage jittering in Path Tracer

Sorry if this is the wrong place for this.
I’m working on a short (8 minute) horror short for fun and as a portfolio piece. The entire scene is completed and I’ve rendered it out, however I quickly noticed that the foliage wasn’t moving in any of the renders despite me including a SimpleGrassWind setup for the World Position Offset value in the materials.

For some of the VFX in the scene I need Path Tracing enabled, so I did some research on the issue and found several settings that ended up resulting in the foliage moving in Path Traced Renders, which I’ve added below.

With these enabled the foliage is now moving properly in Path Traced Renders - However, some of the foliage is very obviously jittering and jumping in the renders, and I’ve not been able to find any solutions to fix this. To get the foliage to show up in renders in the first place I had to enable the r.ForceLod 0 and foliage.ForceLOD 0 settings, so it’s possible that’s having an impact? I don’t know enough about setting up LODs and console variables to solve the issue by troubleshooting it myself, so any advice or settings that might help stop the issue would be helpful.