Hello,
When trying out UBA on 5.6 I noticed that the plugin WinDualShock could benefit from ExtraRootPath but doesn’t. See attached log.
UbaCacheClient - PATH WITHOUT ROOT: c:\\program files (x86)\\sce\\common\\external tools\\libscepad for pc games(dualsense and d (inside C:\dne\monorepo-preview\UE\Engine\Plugins\Runtime\Windows\WinDualShock\Intermediate\Build\Win64\x64\UnrealEditor\Development\WinDualShock\Module.WinDualShock.cpp.dep.json at offset 14753)
UbaCacheClient - PATH WITHOUT ROOT: C:/Program Files (x86)/SCE/Common/External Tools/libScePad for PC Games(DualSense and DUALSH (inside C:\dne\monorepo-preview\UE\Engine\Plugins\Runtime\Windows\WinDualShock\Intermediate\Build\Win64\x64\UnrealEditor\Development\WinDualShock\WinDualShock.Shared.rsp at offset 0)
UbaCacheClient - FILE WITHOUT ROOT: C:\Program Files (x86)\SCE\Common\External Tools\libScePad for PC Games(DualSense and DUALSHOCK4)\PadforPCGames\include\pad.h (Module.WinDualShock.cpp (Compile [x64]))
UbaCacheClient - FILE WITHOUT ROOT: C:\Program Files (x86)\SCE\Common\External Tools\libScePad for PC Games(DualSense and DUALSHOCK4)\PadforPCGames\include\pad_types.h (Module.WinDualShock.cpp (Compile [x64]))
UbaCacheClient - FILE WITHOUT ROOT: C:\Program Files (x86)\SCE\Common\External Tools\libScePad for PC Games(DualSense and DUALSHOCK4)\PadforPCGames\include\pad_windows_static.h (Module.WinDualShock.cpp (Compile [x64]))
UbaCacheClient - FILE WITHOUT ROOT: C:\Program Files (x86)\SCE\Common\External Tools\libScePad for PC Games(DualSense and DUALSHOCK4)\PadforPCGames\include\trigger_effect_static.h (Module.WinDualShock.cpp (Compile [x64]))
UbaCacheClient - FILE WITHOUT ROOT: C:\Program Files (x86)\SCE\Common\External Tools\libScePad for PC Games(DualSense and DUALSHOCK4)\PadforPCGames\include\pad_audio.h (Module.WinDualShock.cpp (Compile [x64]))