Since I am limited on space in my C Drive, I am attempting to replace the Visual Studio IDE requirement with mingw and Sublime Text. However, I am unable to switch the compilers that the UnrealBuildTool wants. Whenever I run "D:\UnrealFour\UE_5.2\Engine\Build\BatchFiles\Build.bat" -project="{PROJECT_PATH}" -CMakefile it simply states that is is unable to enumerate Visual Studio installations.
It does not generate the expected CMake files either.
My Windows machine does not have that space on the C Drive, nor will the Windows System allow me to install it on another drive. However, because it’s still C++, I believe I can replace it with something such as mingw. But the UE5BuildTools.exe is a mystery to me.
Do you know of any resources where I can learn to somehow hook or trick the Build Tools into using the compiler?
Hey Boss, I’ve tried doing this but have run aground when Unreal simply defaults to trying to use Visual Studio to compile C++ classes. What else do I need to do?