Windows Shader - Robo Recall

I’m very impressed with the parallax effect using a cubemap:

Therefore, my question is really newbie, does the mesh needs to have UVs for it to work?
I applied the same material in a plane, but the cubemap wont appear.

(I dont know how to recalculate it)

Moved this thread to the Rendering section :slight_smile:

Discovered today that you can even change its offset:

Do you actually have a cube map capture actor close to the reflective surface in your level?
(Or a sphere capture actor, if that’s what you’re using)

Hmm, of course, I’m gonna try updating it. That may be the problem!