Windows project won't build since I added a MetaHuman

Why I can find similar issues online, still trying to make this work after 3 days of errors. I created a metahuman using the Local Creator, it all seems to work, but won’t compile. Below is the contents of my output Window:

LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
LogTurnkeySupport: Project requires temp target (GameplayStateTree plugin is enabled)
LogLauncherProfile: Unable to use promoted target - D:/UE5/Unreal Projects/MyProject2/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/UE5/Unreal Projects/MyProject2/MyProject2.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=54033 -project=“D:/UE5/Unreal Projects/MyProject2/MyProject2.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/UE5/Unreal Projects/MyProject2/MyProject2.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform
=Win64 -installed -zenstore -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“D:/UE5/Unreal Projects/MyProject2” -clientconfig=Development” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 8.0.300 win-x64
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“D:/UE5/Unreal Projects/MyProject2/MyProject2.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=54033 -project=“D:/UE5/Unreal Projects/MyProject2/MyProject2.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/UE5/Unreal Projects/MyProject2/MyProject2.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -zenstore -stage -archive -package -build -pak -iostore -compre
ssed -prereqs -archivedirectory=“D:/UE5/Unreal Projects/MyProject2” -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.25 s.
UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\UE5\Unreal Projects\MyProject2\MyProject2.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe “C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” MyProject2 Win64 Development -Project=“D:\UE5\Unreal Projects\MyProject2\MyProject2.uproject” -Manifest=“D:\UE5\Unreal Projects\MyProject2\Intermediate\Build\Manifest.xml” -remoteini=“D:\UE5\Unreal Projects\MyProject2” -skipdeploy -log=“C:\Users\Jim Hudson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-MyProject2-Win64-De
velopment.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\Jim Hudson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-MyProject2-Win64-Development.txt
UATHelper: Packaging (Windows): Creating makefile for MyProject2 (manifest ‘D:\UE5\Unreal Projects\MyProject2\Intermediate\Build\Manifest.xml’ not found)
UATHelper: Packaging (Windows): Available x64 toolchains (1):
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207
UATHelper: Packaging (Windows): (Family=14.44.35207, FamilyRank=1, Version=14.44.35216, HostArchitecture=x64, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.44.35216 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Packaging (Windows): Writing manifest to D:\UE5\Unreal Projects\MyProject2\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building MyProject2…
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.44.35216 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): Warning: Visual Studio 2022 compiler is not a preferred version
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from MyProject2 unity file: MyProject2.cpp
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (12 physical cores, 20 logical cores)
UATHelper: Packaging (Windows): Executing up to 12 processes, one per physical core
PackagingResults: Warning: Visual Studio 2022 compiler is not a preferred version
UATHelper: Packaging (Windows): Using Unreal Build Accelerator local executor to run 2 action(s)
UATHelper: Packaging (Windows): Storage capacity 40Gb
UATHelper: Packaging (Windows): ---- Starting trace: 250913_162216 ----
UATHelper: Packaging (Windows): UbaSessionServer - Disable remote execution (remote sessions will finish current processes)
UATHelper: Packaging (Windows): ------ Building 2 action(s) started ------
UATHelper: Packaging (Windows): [1/2] Link [x64] MyProject2.exe
UATHelper: Packaging (Windows): Module.GeneSplicerModule.cpp.obj : error LNK2005: “public: __cdecl FArchiveMemoryStream::FArchiveMemoryStream(class FArchive *)” (??0FArchiveMemoryStream@@QEAA@PEAVFArchive@@@Z) already defined in Module.RigLogicModule.cpp.obj
UATHelper: Packaging (Windows): Module.GeneSplicerModule.cpp.obj : error LNK2005: “public: virtual void __cdecl FArchiveMemoryStream::close(void)” (?close@FArchiveMemoryStream@@UEAAXXZ) already defined in Module.RigLogicModule.cpp.obj
UATHelper: Packaging (Windows): Module.GeneSplicerModule.cpp.obj : error LNK2005: “public: virtual void __cdecl FArchiveMemoryStream::open(void)” (?open@FArchiveMemoryStream@@UEAAXXZ) already defined in Module.RigLogicModule.cpp.obj
UATHelper: Packaging (Windows): Module.GeneSplicerModule.cpp.obj : error LNK2005: “public: virtual unsigned __int64 __cdecl FArchiveMemoryStream::read(char *,unsigned __int64)” (?read@FArchiveMemoryStream@@UEAA_KPEAD_K@Z) already defined in Module.RigLogicModule.cpp.obj
UATHelper: Packaging (Windows): Module.GeneSplicerModule.cpp.obj : error LNK2005: “public: virtual unsigned __int64 __cdecl FArchiveMemoryStream::read(class trio::Writable *,unsigned __int64)” (?read@FArchiveMemoryStream@@UEAA_KPEAVWritable@trio@@_K@Z) already defined in Module.RigLogicModule.cpp.obj
UATHelper: Packaging (Windows): Module.GeneSplicerModule.cpp.obj : error LNK2005: “public: virtual void __cdecl FArchiveMemoryStream::seek(unsigned __int64)” (?seek@FArchiveMemoryStream@@UEAAX_K@Z) already defined in Module.RigLogicModule.cpp.obj
UATHelper: Packaging (Windows): Module.GeneSplicerModule.cpp.obj : error LNK2005: “public: virtual unsigned __int64 __cdecl FArchiveMemoryStream::size(void)” (?size@FArchiveMemoryStream@@UEAA_KXZ) already defined in Module.RigLogicModule.cpp.obj
UATHelper: Packaging (Windows): Module.GeneSplicerModule.cpp.obj : error LNK2005: “public: virtual unsigned __int64 __cdecl FArchiveMemoryStream::tell(void)” (?tell@FArchiveMemoryStream@@UEAA_KXZ) already defined in Module.RigLogicModule.cpp.obj
UATHelper: Packaging (Windows): Module.GeneSplicerModule.cpp.obj : error LNK2005: “public: virtual unsigned __int64 __cdecl FArchiveMemoryStream::write(class trio::Readable *,unsigned __int64)” (?write@FArchiveMemoryStream@@UEAA_KPEAVReadable@trio@@_K@Z) already defined in Module.RigLogicModule.cpp.obj
UATHelper: Packaging (Windows): Module.GeneSplicerModule.cpp.obj : error LNK2005: “public: virtual unsigned __int64 __cdecl FArchiveMemoryStream::write(char const *,unsigned __int64)” (?write@FArchiveMemoryStream@@UEAA_KPEBD_K@Z) already defined in Module.RigLogicModule.cpp.obj
UATHelper: Packaging (Windows): Module.MetaHumanCoreTech.cpp.obj : error LNK2001: unresolved external symbol “public: virtual void __cdecl UMetaHumanRealtimeSmoothingParams::PostInitProperties(void)” (?PostInitProperties@UMetaHumanRealtimeSmoothingParams@@UEAAXXZ)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static void __cdecl UImageSequenceTimecodeUtils::SetTimecodeInfo(struct FTimecode const &,struct FFrameRate const &,class UImgMediaSource *)” (?SetTimecodeInfo@UImageSequenceTimecodeUtils@@SAXAEBUFTimecode@@AEBUFFrameRate@@PEAVUImgMediaSource@@@Z) referenced in function “public: static void __cdecl UImageSequenceTimecodeUtils::execSetTimecodeInfo(class UObject *,struct FFrame &,void * const)” (?execSetTimecodeInfo@UImageSequenceTimecodeUtils@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static void __cdecl UImageSequenceTimecodeUtils::SetTimecodeInfoString(class FString const &,class FString const &,class UImgMediaSource *)” (?SetTimecodeInfoString@UImageSequenceTimecodeUtils@@SAXAEBVFString@@0PEAVUImgMediaSource@@@Z) referenced in function “public: static void __cdecl UImageSequenceTimecodeUtils::execSetTimecodeInfoString(class UObject *,struct FFrame &,void * const)” (?execSetTimecodeInfoString@UImageSequenceTimecodeUtils@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static struct FTimecode __cdecl UImageSequenceTimecodeUtils::GetTimecode(class UImgMediaSource *)” (?GetTimecode@UImageSequenceTimecodeUtils@@SA?AUFTimecode@@PEAVUImgMediaSource@@@Z) referenced in function “public: static void __cdecl UImageSequenceTimecodeUtils::execGetTimecode(class UObject *,struct FFrame &,void * const)” (?execGetTimecode@UImageSequenceTimecodeUtils@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataCore.cpp.obj : error LNK2001: unresolved external symbol “public: static struct FTimecode __cdecl UImageSequenceTimecodeUtils::GetTimecode(class UImgMediaSource *)” (?GetTimecode@UImageSequenceTimecodeUtils@@SA?AUFTimecode@@PEAVUImgMediaSource@@@Z)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static struct FFrameRate __cdecl UImageSequenceTimecodeUtils::GetFrameRate(class UImgMediaSource *)” (?GetFrameRate@UImageSequenceTimecodeUtils@@SA?AUFFrameRate@@PEAVUImgMediaSource@@@Z) referenced in function “public: static void __cdecl UImageSequenceTimecodeUtils::execGetFrameRate(class UObject *,struct FFrame &,void * const)” (?execGetFrameRate@UImageSequenceTimecodeUtils@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataCore.cpp.obj : error LNK2001: unresolved external symbol “public: static struct FFrameRate __cdecl UImageSequenceTimecodeUtils::GetFrameRate(class UImgMediaSource *)” (?GetFrameRate@UImageSequenceTimecodeUtils@@SA?AUFFrameRate@@PEAVUImgMediaSource@@@Z)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static class FString __cdecl UImageSequenceTimecodeUtils::GetTimecodeString(class UImgMediaSource *)” (?GetTimecodeString@UImageSequenceTimecodeUtils@@SA?AVFString@@PEAVUImgMediaSource@@@Z) referenced in function “public: static void __cdecl UImageSequenceTimecodeUtils::execGetTimecodeString(class UObject *,struct FFrame &,void * const)” (?execGetTimecodeString@UImageSequenceTimecodeUtils@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static class FString __cdecl UImageSequenceTimecodeUtils::GetFrameRateString(class UImgMediaSource *)” (?GetFrameRateString@UImageSequenceTimecodeUtils@@SA?AVFString@@PEAVUImgMediaSource@@@Z) referenced in function “public: static void __cdecl UImageSequenceTimecodeUtils::execGetFrameRateString(class UObject *,struct FFrame &,void * const)” (?execGetFrameRateString@UImageSequenceTimecodeUtils@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static void __cdecl USoundWaveTimecodeUtils::SetTimecodeInfo(struct FTimecode const &,struct FFrameRate const &,class USoundWave *)” (?SetTimecodeInfo@USoundWaveTimecodeUtils@@SAXAEBUFTimecode@@AEBUFFrameRate@@PEAVUSoundWave@@@Z) referenced in function “public: static void __cdecl USoundWaveTimecodeUtils::execSetTimecodeInfo(class UObject *,struct FFrame &,void * const)” (?execSetTimecodeInfo@USoundWaveTimecodeUtils@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataCore.cpp.obj : error LNK2001: unresolved external symbol “public: static void __cdecl USoundWaveTimecodeUtils::SetTimecodeInfo(struct FTimecode const &,struct FFrameRate const &,class USoundWave *)” (?SetTimecodeInfo@USoundWaveTimecodeUtils@@SAXAEBUFTimecode@@AEBUFFrameRate@@PEAVUSoundWave@@@Z)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static struct FTimecode __cdecl USoundWaveTimecodeUtils::GetTimecode(class USoundWave const *)” (?GetTimecode@USoundWaveTimecodeUtils@@SA?AUFTimecode@@PEBVUSoundWave@@@Z) referenced in function “public: static void __cdecl USoundWaveTimecodeUtils::execGetTimecode(class UObject *,struct FFrame &,void * const)” (?execGetTimecode@USoundWaveTimecodeUtils@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataCore.cpp.obj : error LNK2001: unresolved external symbol “public: static struct FTimecode __cdecl USoundWaveTimecodeUtils::GetTimecode(class USoundWave const *)” (?GetTimecode@USoundWaveTimecodeUtils@@SA?AUFTimecode@@PEBVUSoundWave@@@Z)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static struct FFrameRate __cdecl USoundWaveTimecodeUtils::GetFrameRate(class USoundWave const *)” (?GetFrameRate@USoundWaveTimecodeUtils@@SA?AUFFrameRate@@PEBVUSoundWave@@@Z) referenced in function “public: static void __cdecl USoundWaveTimecodeUtils::execGetFrameRate(class UObject *,struct FFrame &,void * const)” (?execGetFrameRate@USoundWaveTimecodeUtils@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataCore.cpp.obj : error LNK2001: unresolved external symbol “public: static struct FFrameRate __cdecl USoundWaveTimecodeUtils::GetFrameRate(class USoundWave const *)” (?GetFrameRate@USoundWaveTimecodeUtils@@SA?AUFFrameRate@@PEBVUSoundWave@@@Z)
UATHelper: Packaging (Windows): Module.CaptureDataCore.cpp.obj : error LNK2019: unresolved external symbol “public: static bool __cdecl UImageSequenceTimecodeUtils::IsValidTimecodeInfo(struct FTimecode const &,struct FFrameRate const &)” (?IsValidTimecodeInfo@UImageSequenceTimecodeUtils@@SA_NAEBUFTimecode@@AEBUFFrameRate@@@Z) referenced in function "private: void __cdecl UFootageCaptureData::GetDefaultTimecodeInfo(struct FTimecode &,struct FFrameRate &)const " (?GetDefaultTimecodeInfo@UFootageCaptureData@@AEBAXAEAUFTimecode@@AEAUFFrameRate@@@Z)
UATHelper: Packaging (Windows): Module.CaptureDataCore.cpp.obj : error LNK2019: unresolved external symbol “public: static bool __cdecl UImageSequenceTimecodeUtils::IsValidTimecode(struct FTimecode const &)” (?IsValidTimecode@UImageSequenceTimecodeUtils@@SA_NAEBUFTimecode@@@Z) referenced in function "public: struct FTimecode __cdecl UFootageCaptureData::GetEffectiveDepthTimecode(int)const " (?GetEffectiveDepthTimecode@UFootageCaptureData@@QEBA?AUFTimecode@@H@Z)
UATHelper: Packaging (Windows): Module.CaptureDataCore.cpp.obj : error LNK2019: unresolved external symbol “public: static bool __cdecl UImageSequenceTimecodeUtils::IsValidFrameRate(struct FFrameRate const &)” (?IsValidFrameRate@UImageSequenceTimecodeUtils@@SA_NAEBUFFrameRate@@@Z) referenced in function "public: struct FFrameRate __cdecl UFootageCaptureData::GetEffectiveDepthTimecodeRate(int)const " (?GetEffectiveDepthTimecodeRate@UFootageCaptureData@@QEBA?AUFFrameRate@@H@Z)
UATHelper: Packaging (Windows): D:\UE5\Unreal Projects\MyProject2\Binaries\Win64\MyProject2.exe : fatal error LNK1120: 13 unresolved externals
UATHelper: Packaging (Windows): Trace written to file C:/Users/Jim Hudson/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.6/UBA-MyProject2-Win64-Development.uba with size 13.1kb
UATHelper: Packaging (Windows): Total time in Unreal Build Accelerator local executor: 6.94 seconds
UATHelper: Packaging (Windows): Result: Failed (OtherCompilationError)
UATHelper: Packaging (Windows): Total execution time: 9.07 seconds
UATHelper: Packaging (Windows): Took 9.16s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Jim Hudson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-MyProject2-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 10s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

1 Like

There is your problem like everyone else, Install 14.38 toolchain and delete C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207 folder. You have to delete it because if you try to uninstall it through the Visual Studio Installer 14.44.35216 it will uninstall others important components need by Unreal.

3 Likes

Thank you, I’ll give it a try

Well, that changed the error message. I’ll take any progress I can get. Below is the new output:

LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
LogFileHelpers: InternalPromptForCheckoutAndSave started…
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/Game/Levels/BeginLvL” FILE=“D:/UE5/Unreal Projects/MyProject2/Content/Game/Levels/BeginLvL.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
LogSavePackage: Moving output files for package: /Game/Game/Levels/BeginLvL
LogSavePackage: Moving ‘D:/UE5/Unreal Projects/MyProject2/Saved/BeginLvL892A283A42C5A951EFCD5996E28459F7.tmp’ to ‘D:/UE5/Unreal Projects/MyProject2/Content/Game/Levels/BeginLvL.umap’
LogFileHelpers: Saving map ‘BeginLvL’ took 0.085
LogFileHelpers: InternalPromptForCheckoutAndSave took 146.858 ms
LogTurnkeySupport: Project requires temp target (GameplayStateTree plugin is enabled)
LogLauncherProfile: Unable to use promoted target - D:/UE5/Unreal Projects/MyProject2/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/UE5/Unreal Projects/MyProject2/MyProject2.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=51218 -project=“D:/UE5/Unreal Projects/MyProject2/MyProject2.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/UE5/Unreal Projects/MyProject2/MyProject2.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform
=Win64 -installed -zenstore -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“D:/UE5/Unreal Projects/MyProject2” -clientconfig=Development” -nocompile -nocompileuat ]
LogStreaming: Display: FlushAsyncLoading(340): 1 QueuedPackages, 0 AsyncPackages
UATHelper: Packaging (Windows): Running AutomationTool…
LogContentValidation: Display: Starting to validate 1 assets
LogContentValidation: Enabled validators:
LogContentValidation: /Script/DataValidation.EditorValidator_Material
LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
LogContentValidation: /Script/DataValidation.EditorValidator_Localization
LogContentValidation: /Script/DataValidation.PackageFileValidator
LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
LogContentValidation: /Script/MutableValidation.AssetValidator_CustomizableObjects
LogContentValidation: /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects
AssetCheck: /Game/Game/Levels/BeginLvL Validating asset
LogSourceControl: Display: Uncontrolled Changelist persistency file saved D:/UE5/Unreal Projects/MyProject2/Saved/SourceControl/UncontrolledChangelists.json
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 8.0.300 win-x64
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“D:/UE5/Unreal Projects/MyProject2/MyProject2.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=51218 -project=“D:/UE5/Unreal Projects/MyProject2/MyProject2.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/UE5/Unreal Projects/MyProject2/MyProject2.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -zenstore -stage -archive -package -build -pak -iostore -compre
ssed -prereqs -archivedirectory=“D:/UE5/Unreal Projects/MyProject2” -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.24 s.
UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\UE5\Unreal Projects\MyProject2\MyProject2.uproject
UATHelper: Packaging (Windows): MyProject2.uproject is has no code, but is being treated as a code-based project for platforms Android, IOS, Linux, Mac, TVOS, Win64 because: GameplayStateTree plugin is enabled. Creating temporary .Target.cs files.
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe “C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” MyProject2 Win64 Development -Project=“D:\UE5\Unreal Projects\MyProject2\MyProject2.uproject” -Manifest=“D:\UE5\Unreal Projects\MyProject2\Intermediate\Build\Manifest.xml” -remoteini=“D:\UE5\Unreal Projects\MyProject2” -skipdeploy -log=“C:\Users\Jim Hudson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-MyProject2-Win64-De
velopment.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\Jim Hudson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-MyProject2-Win64-Development.txt
UATHelper: Packaging (Windows): Creating makefile for MyProject2 (no existing makefile)
UATHelper: Packaging (Windows): Parsing headers for MyProject2
UATHelper: Packaging (Windows): Running Internal UnrealHeaderTool “D:\UE5\Unreal Projects\MyProject2\MyProject2.uproject” “D:\UE5\Unreal Projects\MyProject2\Intermediate\Build\Win64\MyProject2\Development\MyProject2.uhtmanifest” -WarningsAsErrors -installed
UATHelper: Packaging (Windows): Total of 0 written
UATHelper: Packaging (Windows): Reflection code generated for MyProject2 in 1.1901188 seconds
UATHelper: Packaging (Windows): Writing manifest to D:\UE5\Unreal Projects\MyProject2\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building MyProject2…
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.38.33145 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from MyProject2 unity file: MyProject2.cpp
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (12 physical cores, 20 logical cores)
UATHelper: Packaging (Windows): Executing up to 12 processes, one per physical core
UATHelper: Packaging (Windows): Using Unreal Build Accelerator local executor to run 23 action(s)
UATHelper: Packaging (Windows): Storage capacity 40Gb
UATHelper: Packaging (Windows): ---- Starting trace: 250916_184043 ----
UATHelper: Packaging (Windows): UbaServer - Listening on 0.0.0.0:1345
UATHelper: Packaging (Windows): ------ Building 23 action(s) started ------
UATHelper: Packaging (Windows): [1/23] Copy boost_filesystem-mt-x64.dll
UATHelper: Packaging (Windows): [2/23] Copy boost_program_options-mt-x64.dll
UATHelper: Packaging (Windows): [3/23] Copy boost_chrono-mt-x64.dll
UATHelper: Packaging (Windows): [4/23] Copy boost_iostreams-mt-x64.dll
UATHelper: Packaging (Windows): [5/23] Copy boost_atomic-mt-x64.dll
UATHelper: Packaging (Windows): [6/23] Copy boost_python311-mt-x64.dll
UATHelper: Packaging (Windows): [7/23] Copy D3D12Core.dll
UATHelper: Packaging (Windows): [8/23] Copy boost_regex-mt-x64.dll
UATHelper: Packaging (Windows): [9/23] Copy boost_system-mt-x64.dll
UATHelper: Packaging (Windows): [10/23] Copy d3d12SDKLayers.dll
UATHelper: Packaging (Windows): [11/23] Copy DirectML.dll
UATHelper: Packaging (Windows): [12/23] Copy boost_thread-mt-x64.dll
UATHelper: Packaging (Windows): [13/23] Copy tbb12.dll
UATHelper: Packaging (Windows): [14/23] Copy tbbmalloc.dll
UATHelper: Packaging (Windows): [15/23] Resource Default.rc2
UATHelper: Packaging (Windows): [16/23] Compile [x64] SharedPCH.Core.Project.ValApi.ValExpApi.Cpp20.cpp
UATHelper: Packaging (Windows): [17/23] Compile [x64] MyProject2.cpp
UATHelper: Packaging (Windows): [18/23] Compile [x64] SharedPCH.Slate.Cpp20.cpp
UATHelper: Packaging (Windows): [19/23] Compile [x64] SharedPCH.Engine.Cpp20.cpp
UATHelper: Packaging (Windows): [20/23] Compile [x64] Module.CaptureDataUtils.cpp
UATHelper: Packaging (Windows): [21/23] Compile [x64] Module.MetaHumanCoreTech.cpp
UATHelper: Packaging (Windows): [22/23] Link [x64] MyProject2.exe
UATHelper: Packaging (Windows): Module.GeneSplicerModule.cpp.obj : error LNK2005: “public: __cdecl FArchiveMemoryStream::FArchiveMemoryStream(class FArchive *)” (??0FArchiveMemoryStream@@QEAA@PEAVFArchive@@@Z) already defined in Module.RigLogicModule.cpp.obj
UATHelper: Packaging (Windows): Module.GeneSplicerModule.cpp.obj : error LNK2005: “public: virtual void __cdecl FArchiveMemoryStream::close(void)” (?close@FArchiveMemoryStream@@UEAAXXZ) already defined in Module.RigLogicModule.cpp.obj
UATHelper: Packaging (Windows): Module.GeneSplicerModule.cpp.obj : error LNK2005: “public: virtual void __cdecl FArchiveMemoryStream::open(void)” (?open@FArchiveMemoryStream@@UEAAXXZ) already defined in Module.RigLogicModule.cpp.obj
UATHelper: Packaging (Windows): Module.GeneSplicerModule.cpp.obj : error LNK2005: “public: virtual unsigned __int64 __cdecl FArchiveMemoryStream::read(char *,unsigned __int64)” (?read@FArchiveMemoryStream@@UEAA_KPEAD_K@Z) already defined in Module.RigLogicModule.cpp.obj
UATHelper: Packaging (Windows): Module.GeneSplicerModule.cpp.obj : error LNK2005: “public: virtual unsigned __int64 __cdecl FArchiveMemoryStream::read(class trio::Writable *,unsigned __int64)” (?read@FArchiveMemoryStream@@UEAA_KPEAVWritable@trio@@_K@Z) already defined in Module.RigLogicModule.cpp.obj
UATHelper: Packaging (Windows): Module.GeneSplicerModule.cpp.obj : error LNK2005: “public: virtual void __cdecl FArchiveMemoryStream::seek(unsigned __int64)” (?seek@FArchiveMemoryStream@@UEAAX_K@Z) already defined in Module.RigLogicModule.cpp.obj
UATHelper: Packaging (Windows): Module.GeneSplicerModule.cpp.obj : error LNK2005: “public: virtual unsigned __int64 __cdecl FArchiveMemoryStream::size(void)” (?size@FArchiveMemoryStream@@UEAA_KXZ) already defined in Module.RigLogicModule.cpp.obj
UATHelper: Packaging (Windows): Module.GeneSplicerModule.cpp.obj : error LNK2005: “public: virtual unsigned __int64 __cdecl FArchiveMemoryStream::tell(void)” (?tell@FArchiveMemoryStream@@UEAA_KXZ) already defined in Module.RigLogicModule.cpp.obj
UATHelper: Packaging (Windows): Module.GeneSplicerModule.cpp.obj : error LNK2005: “public: virtual unsigned __int64 __cdecl FArchiveMemoryStream::write(class trio::Readable *,unsigned __int64)” (?write@FArchiveMemoryStream@@UEAA_KPEAVReadable@trio@@_K@Z) already defined in Module.RigLogicModule.cpp.obj
UATHelper: Packaging (Windows): Module.GeneSplicerModule.cpp.obj : error LNK2005: “public: virtual unsigned __int64 __cdecl FArchiveMemoryStream::write(char const *,unsigned __int64)” (?write@FArchiveMemoryStream@@UEAA_KPEBD_K@Z) already defined in Module.RigLogicModule.cpp.obj
UATHelper: Packaging (Windows): Module.MetaHumanCoreTech.cpp.obj : error LNK2001: unresolved external symbol “public: virtual void __cdecl UMetaHumanRealtimeSmoothingParams::PostInitProperties(void)” (?PostInitProperties@UMetaHumanRealtimeSmoothingParams@@UEAAXXZ)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static void __cdecl UImageSequenceTimecodeUtils::SetTimecodeInfo(struct FTimecode const &,struct FFrameRate const &,class UImgMediaSource *)” (?SetTimecodeInfo@UImageSequenceTimecodeUtils@@SAXAEBUFTimecode@@AEBUFFrameRate@@PEAVUImgMediaSource@@@Z) referenced in function “public: static void __cdecl UImageSequenceTimecodeUtils::execSetTimecodeInfo(class UObject *,struct FFrame &,void * const)” (?execSetTimecodeInfo@UImageSequenceTimecodeUtils@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static void __cdecl UImageSequenceTimecodeUtils::SetTimecodeInfoString(class FString const &,class FString const &,class UImgMediaSource *)” (?SetTimecodeInfoString@UImageSequenceTimecodeUtils@@SAXAEBVFString@@0PEAVUImgMediaSource@@@Z) referenced in function “public: static void __cdecl UImageSequenceTimecodeUtils::execSetTimecodeInfoString(class UObject *,struct FFrame &,void * const)” (?execSetTimecodeInfoString@UImageSequenceTimecodeUtils@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static struct FTimecode __cdecl UImageSequenceTimecodeUtils::GetTimecode(class UImgMediaSource *)” (?GetTimecode@UImageSequenceTimecodeUtils@@SA?AUFTimecode@@PEAVUImgMediaSource@@@Z) referenced in function “public: static void __cdecl UImageSequenceTimecodeUtils::execGetTimecode(class UObject *,struct FFrame &,void * const)” (?execGetTimecode@UImageSequenceTimecodeUtils@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataCore.cpp.obj : error LNK2001: unresolved external symbol “public: static struct FTimecode __cdecl UImageSequenceTimecodeUtils::GetTimecode(class UImgMediaSource *)” (?GetTimecode@UImageSequenceTimecodeUtils@@SA?AUFTimecode@@PEAVUImgMediaSource@@@Z)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static struct FFrameRate __cdecl UImageSequenceTimecodeUtils::GetFrameRate(class UImgMediaSource *)” (?GetFrameRate@UImageSequenceTimecodeUtils@@SA?AUFFrameRate@@PEAVUImgMediaSource@@@Z) referenced in function “public: static void __cdecl UImageSequenceTimecodeUtils::execGetFrameRate(class UObject *,struct FFrame &,void * const)” (?execGetFrameRate@UImageSequenceTimecodeUtils@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataCore.cpp.obj : error LNK2001: unresolved external symbol “public: static struct FFrameRate __cdecl UImageSequenceTimecodeUtils::GetFrameRate(class UImgMediaSource *)” (?GetFrameRate@UImageSequenceTimecodeUtils@@SA?AUFFrameRate@@PEAVUImgMediaSource@@@Z)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static class FString __cdecl UImageSequenceTimecodeUtils::GetTimecodeString(class UImgMediaSource *)” (?GetTimecodeString@UImageSequenceTimecodeUtils@@SA?AVFString@@PEAVUImgMediaSource@@@Z) referenced in function “public: static void __cdecl UImageSequenceTimecodeUtils::execGetTimecodeString(class UObject *,struct FFrame &,void * const)” (?execGetTimecodeString@UImageSequenceTimecodeUtils@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static class FString __cdecl UImageSequenceTimecodeUtils::GetFrameRateString(class UImgMediaSource *)” (?GetFrameRateString@UImageSequenceTimecodeUtils@@SA?AVFString@@PEAVUImgMediaSource@@@Z) referenced in function “public: static void __cdecl UImageSequenceTimecodeUtils::execGetFrameRateString(class UObject *,struct FFrame &,void * const)” (?execGetFrameRateString@UImageSequenceTimecodeUtils@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static void __cdecl USoundWaveTimecodeUtils::SetTimecodeInfo(struct FTimecode const &,struct FFrameRate const &,class USoundWave *)” (?SetTimecodeInfo@USoundWaveTimecodeUtils@@SAXAEBUFTimecode@@AEBUFFrameRate@@PEAVUSoundWave@@@Z) referenced in function “public: static void __cdecl USoundWaveTimecodeUtils::execSetTimecodeInfo(class UObject *,struct FFrame &,void * const)” (?execSetTimecodeInfo@USoundWaveTimecodeUtils@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataCore.cpp.obj : error LNK2001: unresolved external symbol “public: static void __cdecl USoundWaveTimecodeUtils::SetTimecodeInfo(struct FTimecode const &,struct FFrameRate const &,class USoundWave *)” (?SetTimecodeInfo@USoundWaveTimecodeUtils@@SAXAEBUFTimecode@@AEBUFFrameRate@@PEAVUSoundWave@@@Z)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static struct FTimecode __cdecl USoundWaveTimecodeUtils::GetTimecode(class USoundWave const *)” (?GetTimecode@USoundWaveTimecodeUtils@@SA?AUFTimecode@@PEBVUSoundWave@@@Z) referenced in function “public: static void __cdecl USoundWaveTimecodeUtils::execGetTimecode(class UObject *,struct FFrame &,void * const)” (?execGetTimecode@USoundWaveTimecodeUtils@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataCore.cpp.obj : error LNK2001: unresolved external symbol “public: static struct FTimecode __cdecl USoundWaveTimecodeUtils::GetTimecode(class USoundWave const *)” (?GetTimecode@USoundWaveTimecodeUtils@@SA?AUFTimecode@@PEBVUSoundWave@@@Z)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static struct FFrameRate __cdecl USoundWaveTimecodeUtils::GetFrameRate(class USoundWave const *)” (?GetFrameRate@USoundWaveTimecodeUtils@@SA?AUFFrameRate@@PEBVUSoundWave@@@Z) referenced in function “public: static void __cdecl USoundWaveTimecodeUtils::execGetFrameRate(class UObject *,struct FFrame &,void * const)” (?execGetFrameRate@USoundWaveTimecodeUtils@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataCore.cpp.obj : error LNK2001: unresolved external symbol “public: static struct FFrameRate __cdecl USoundWaveTimecodeUtils::GetFrameRate(class USoundWave const *)” (?GetFrameRate@USoundWaveTimecodeUtils@@SA?AUFFrameRate@@PEBVUSoundWave@@@Z)
UATHelper: Packaging (Windows): Module.CaptureDataCore.cpp.obj : error LNK2019: unresolved external symbol “public: static bool __cdecl UImageSequenceTimecodeUtils::IsValidTimecodeInfo(struct FTimecode const &,struct FFrameRate const &)” (?IsValidTimecodeInfo@UImageSequenceTimecodeUtils@@SA_NAEBUFTimecode@@AEBUFFrameRate@@@Z) referenced in function "private: void __cdecl UFootageCaptureData::GetDefaultTimecodeInfo(struct FTimecode &,struct FFrameRate &)const " (?GetDefaultTimecodeInfo@UFootageCaptureData@@AEBAXAEAUFTimecode@@AEAUFFrameRate@@@Z)
UATHelper: Packaging (Windows): Module.CaptureDataCore.cpp.obj : error LNK2019: unresolved external symbol “public: static bool __cdecl UImageSequenceTimecodeUtils::IsValidTimecode(struct FTimecode const &)” (?IsValidTimecode@UImageSequenceTimecodeUtils@@SA_NAEBUFTimecode@@@Z) referenced in function "public: struct FTimecode __cdecl UFootageCaptureData::GetEffectiveDepthTimecode(int)const " (?GetEffectiveDepthTimecode@UFootageCaptureData@@QEBA?AUFTimecode@@H@Z)
UATHelper: Packaging (Windows): Module.CaptureDataCore.cpp.obj : error LNK2019: unresolved external symbol “public: static bool __cdecl UImageSequenceTimecodeUtils::IsValidFrameRate(struct FFrameRate const &)” (?IsValidFrameRate@UImageSequenceTimecodeUtils@@SA_NAEBUFFrameRate@@@Z) referenced in function "public: struct FFrameRate __cdecl UFootageCaptureData::GetEffectiveDepthTimecodeRate(int)const " (?GetEffectiveDepthTimecodeRate@UFootageCaptureData@@QEBA?AUFFrameRate@@H@Z)
UATHelper: Packaging (Windows): D:\UE5\Unreal Projects\MyProject2\Binaries\Win64\MyProject2.exe : fatal error LNK1120: 13 unresolved externals
UATHelper: Packaging (Windows): Trace written to file C:/Users/Jim Hudson/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.6/UBA-MyProject2-Win64-Development.uba with size 19.3kb
UATHelper: Packaging (Windows): Total time in Unreal Build Accelerator local executor: 46.68 seconds
UATHelper: Packaging (Windows): Result: Failed (OtherCompilationError)
UATHelper: Packaging (Windows): Total execution time: 75.73 seconds
UATHelper: Packaging (Windows): Took 75.84s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Jim Hudson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-MyProject2-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 1m 17s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
LogStreaming: Display: FlushAsyncLoading(341): 1 QueuedPackages, 0 AsyncPackages
PackagingResults: Error: Unknown Error
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 361.851288
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 361.980835, Update Interval: 358.774994

1 Like

Hey @kilroy59, I came here due to similar build errors after enabling MetaHuman for our Blueprint only 5.6.1 project. Though the errors are not 100% identical so the solution will potentially be slightly different for you if it works.

What wound up working for me is similar to the solution posted over here for 5.5: Unreal Engine Packaging Error (Missing Module.MetaHumanSpeech2Face.cpp.obj)

I had to go into these .uplugin files and change the “Runtime” to “Editor”. Eventually I just changed them all as I got tired of methodically going one by one to see exactly which ones were needed.

  • \UE_5.6\Engine\Plugins\MetaHuman\MetaHumanAnimator\MetaHuman.uplugin
  • \UE_5.6\Engine\Plugins\MetaHuman\MetaHumanCoreTechLib\MetaHumanCoreTech.uplugin
  • \UE_5.6\Engine\Plugins\MetaHuman\MetaHumanLiveLink\MetaHumanLiveLink.uplugin
  • \UE_5.6\Engine\Plugins\VirtualProduction\CaptureData\CaptureData.uplugin

Example that was Runtime before.

"Modules": [
		{
			"Name": "MetaHumanCore",
			"Type": "Editor",
			"LoadingPhase": "Default",
			"PlatformAllowList": [
				"Win64"
			]
		},

Side note… it built fine with 14.44.35219 for me as well, didn’t need to regress the version.

UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.44.35219 is not a preferred version. Please use the latest preferred version 14.38.33130

My full errors below:

Summary

UATHelper: Packaging (Windows): Module.MetaHumanCoreTech.cpp.obj : error LNK2001: unresolved external symbol “public: virtual void __cdecl UMetaHumanRealtimeSmoothingParams::PostInitProperties(void)” (?PostInitProperties@UMetaHumanRealtimeSmoothingParams@ @UEAAXXZ)
UATHelper: Packaging (Windows): Module.MetaHumanLiveLinkSource.cpp.obj : error LNK2019: unresolved external symbol “public: __cdecl FMetaHumanRealtimeCalibration::FMetaHumanRealtimeCalibration(class TArray<class FName,class TSizedDefaultAllocator<32> > const &,class TArray<float,class TSizedDefaultAllocator<32> > const &,float)” (??0FMetaHumanRealtimeCalibration@ @QEAA@AEBV?$TArray@VFName@ @V?$TSizedDefaultAllocator@$0CA@@@@ @AEBV?$TArray@MV?$TSizedDefaultAllocator@$0CA@@@@ @M@Z) referenced in function “class SharedPointerInternals::TIntrusiveReferenceController<class FMetaHumanRealtimeCalibration
,1> * __cdecl SharedPointerInternals::NewIntrusiveReferenceController<1,class FMetaHumanRealtimeCalibration,class TArray<class FName,class TSizedDefaultAllocator<32> > &,class TArray<float,class TSizedDefaultAllocator<32> > &,float &>(class TArray<class FName,class TSizedDefaultAllocator<32> > &,class TArray<float,class TSizedDefaultAllocator<32> > &,float &)” (??$NewIntrusiveReferenceController@$00VFMetaHumanRealtimeCalibration@ @AEAV?$TArray@VFName@ @V?$TSizedDefaultAllocator@$0CA@@@@ @AEAV?$TArray@MV?$TSizedDefaultAllocator@$0CA@@@@ @AEAM@SharedPointerInternals@ @YAPEAV?$TIntrusiveReferenceContr
oller@VFMetaHumanRealtimeCalibration@@$00@0@AEAV?$TArray@VFName@ @V?$TSizedDefaultAllocator@$0CA@@@@ @AEAV?$TArray@MV?$TSizedDefaultAllocator@$0CA@@@@ @AEAM@Z)
UATHelper: Packaging (Windows): Module.MetaHumanLiveLinkSource.cpp.obj : error LNK2019: unresolved external symbol “public: static class TArray<class FName,class TSizedDefaultAllocator<32> > __cdecl FMetaHumanRealtimeCalibration::GetDefaultProperties(void)” (?GetDefaultProperties@FMetaHumanRealtimeCalibration@ @SA?AV?$TArray@VFName@ @V?$TSizedDefaultAllocator@$0CA@@@@ @XZ) referenced in function “void __cdecl InternalConstructor(class FObjectInitializer const &)” (??$InternalConstructor@VUMetaHumanLiveLinkSubjectSettings@@@ @YAXAEBVFObjectInitializer@@ @Z)
UATHelper: Packaging (Windows): Module.MetaHumanLiveLinkSource.cpp.obj : error LNK2019: unresolved external symbol “public: void __cdecl FMetaHumanRealtimeCalibration::SetNeutralFrame(class TArray<float,class TSizedDefaultAllocator<32> > const &)” (?SetNeutralFrame@FMetaHumanRealtimeCalibration@ @QEAAXAEBV?$TArray@MV?$TSizedDefaultAllocator@$0CA@@@@@ @Z) referenced in function “public: bool __cdecl UMetaHumanLiveLinkSubjectSettings::PreProcess(struct FLiveLinkBaseStaticData const &,struct FLiveLinkBaseFrameData &)” (?PreProcess@UMetaHumanLiveLinkSubjectSettings@ @QEAA_NAEBUFLiveLinkBaseStaticData
@ @AEAUFLiveLinkBaseFrameData@@ @Z)
UATHelper: Packaging (Windows): Module.MetaHumanLiveLinkSource.cpp.obj : error LNK2019: unresolved external symbol "public: bool __cdecl FMetaHumanRealtimeCalibration::ProcessFrame(class TArray<class FName,class TSizedDefaultAllocator<32> > const &,class TArray<float,class TSizedDefaultAllocator<32> > &)const " (?ProcessFrame@FMetaHumanRealtimeCalibration@ @QEBA_NAEBV?$TArray@VFName@ @V?$TSizedDefaultAllocator@$0CA@@@@ @AEAV?$TArray@MV?$TSizedDefaultAllocator@$0CA@@@@@ @Z) referenced in function “public: bool __cdecl UMetaHumanLiveLinkSubjectSettings::PreProcess(struct FLiveLinkBaseStaticData cons
t &,struct FLiveLinkBaseFrameData &)” (?PreProcess@UMetaHumanLiveLinkSubjectSettings@ @QEAA_NAEBUFLiveLinkBaseStaticData@ @AEAUFLiveLinkBaseFrameData@@ @Z)
UATHelper: Packaging (Windows): Module.MetaHumanLiveLinkSource.cpp.obj : error LNK2019: unresolved external symbol “public: __cdecl FMetaHumanRealtimeSmoothing::FMetaHumanRealtimeSmoothing(class TMap<class FName,struct FMetaHumanRealtimeSmoothingParam,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FName,struct FMetaHumanRealtimeSmoothingParam,0> > const &)” (??0FMetaHumanRealtimeSmoothing@ @QEAA@AEBV?$TMap@VFName@ @UFMetaHumanRealtimeSmoothingParam@ @VFDefaultSetAllocator@ @U?$TDefaultMapHashableKeyFuncs@VFName@ @UFMetaHumanRealtimeSmoothingParam@@$0A@@@@@ @Z) referenced in func
tion “class SharedPointerInternals::TIntrusiveReferenceController<class UMetaHumanSmoothingPreProcessor::FMetaHumanSmoothingPreProcessorWorker,1> * __cdecl SharedPointerInternals::NewIntrusiveReferenceController<1,class UMetaHumanSmoothingPreProcessor::FMetaHumanSmoothingPreProcessorWorker,class TMap<class FName,struct FMetaHumanRealtimeSmoothingParam,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FName,struct FMetaHumanRealtimeSmoothingParam,0> > &>(class TMap<class FName,struct FMetaHumanRealtimeSmoothingParam,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs
<class FName,struct FMetaHumanRealtimeSmoothingParam,0> > &)” (??$NewIntrusiveReferenceController@$00VFMetaHumanSmoothingPreProcessorWorker@UMetaHumanSmoothingPreProcessor@ @AEAV?$TMap@VFName@ @UFMetaHumanRealtimeSmoothingParam@ @VFDefaultSetAllocator@ @U?$TDefaultMapHashableKeyFuncs@VFName@ @UFMetaHumanRealtimeSmoothingParam@@$0A@@@@@ @SharedPointerInternals@ @YAPEAV?$TIntrusiveReferenceController@VFMetaHumanSmoothingPreProcessorWorker@UMetaHumanSmoothingPreProcessor@@$00@0@AEAV?$TMap@VFName@ @UFMetaHumanRealtimeSmoothingParam@ @VFDefaultSetAllocator@ @U?$TDefaultMapHashableKeyFuncs@VFName@ @UFMetaHuman
RealtimeSmoothingParam@@$0A@@@@@ @Z)
UATHelper: Packaging (Windows): Module.MetaHumanPipelineCore.cpp.obj : error LNK2001: unresolved external symbol “public: __cdecl FMetaHumanRealtimeSmoothing::FMetaHumanRealtimeSmoothing(class TMap<class FName,struct FMetaHumanRealtimeSmoothingParam,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FName,struct FMetaHumanRealtimeSmoothingParam,0> > const &)” (??0FMetaHumanRealtimeSmoothing@ @QEAA@AEBV?$TMap@VFName@ @UFMetaHumanRealtimeSmoothingParam@ @VFDefaultSetAllocator@ @U?$TDefaultMapHashableKeyFuncs@VFName@ @UFMetaHumanRealtimeSmoothingParam@@$0A@@@@@ @Z)
UATHelper: Packaging (Windows): Module.MetaHumanLiveLinkSource.cpp.obj : error LNK2019: unresolved external symbol “public: bool __cdecl FMetaHumanRealtimeSmoothing::ProcessFrame(class TArray<class FName,class TSizedDefaultAllocator<32> > const &,class TArray<float,class TSizedDefaultAllocator<32> > &,double)” (?ProcessFrame@FMetaHumanRealtimeSmoothing@ @QEAA_NAEBV?$TArray@VFName@ @V?$TSizedDefaultAllocator@$0CA@@@@ @AEAV?$TArray@MV?$TSizedDefaultAllocator@$0CA@@@@ @N@Z) referenced in function “public: bool __cdecl UMetaHumanLiveLinkSubjectSettings::PreProcess(struct FLiveLinkBaseStaticData const
&,struct FLiveLinkBaseFrameData &)” (?PreProcess@UMetaHumanLiveLinkSubjectSettings@ @QEAA_NAEBUFLiveLinkBaseStaticData@ @AEAUFLiveLinkBaseFrameData@@ @Z)
UATHelper: Packaging (Windows): Module.MetaHumanPipelineCore.cpp.obj : error LNK2001: unresolved external symbol “public: bool __cdecl FMetaHumanRealtimeSmoothing::ProcessFrame(class TArray<class FName,class TSizedDefaultAllocator<32> > const &,class TArray<float,class TSizedDefaultAllocator<32> > &,double)” (?ProcessFrame@FMetaHumanRealtimeSmoothing@ @QEAA_NAEBV?$TArray@VFName@ @V?$TSizedDefaultAllocator@$0CA@@@@ @AEAV?$TArray@MV?$TSizedDefaultAllocator@$0CA@@@@ @N@Z)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static void __cdecl UImageSequenceTimecodeUtils::SetTimecodeInfo(struct FTimecode const &,struct FFrameRate const &,class UImgMediaSource *)” (?SetTimecodeInfo@UImageSequenceTimecodeUtils@ @SAXAEBUFTimecode@ @AEBUFFrameRate@ @PEAVUImgMediaSource@@ @Z) referenced in function “public: static void __cdecl UImageSequenceTimecodeUtils::execSetTimecodeInfo(class UObject *,struct FFrame &,void * const)” (?execSetTimecodeInfo@UImageSequenceTimecodeUtils@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static void __cdecl UImageSequenceTimecodeUtils::SetTimecodeInfoString(class FString const &,class FString const &,class UImgMediaSource *)” (?SetTimecodeInfoString@UImageSequenceTimecodeUtils@ @SAXAEBVFString@ @0PEAVUImgMediaSource@@ @Z) referenced in function “public: static void __cdecl UImageSequenceTimecodeUtils::execSetTimecodeInfoString(class UObject *,struct FFrame &,void * const)” (?execSetTimecodeInfoString@UImageSequenceTimecodeUtils@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static struct FTimecode __cdecl UImageSequenceTimecodeUtils::GetTimecode(class UImgMediaSource *)” (?GetTimecode@UImageSequenceTimecodeUtils@ @SA?AUFTimecode@ @PEAVUImgMediaSource@@ @Z) referenced in function “public: static void __cdecl UImageSequenceTimecodeUtils::execGetTimecode(class UObject *,struct FFrame &,void * const)” (?execGetTimecode@UImageSequenceTimecodeUtils@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataCore.cpp.obj : error LNK2001: unresolved external symbol “public: static struct FTimecode __cdecl UImageSequenceTimecodeUtils::GetTimecode(class UImgMediaSource *)” (?GetTimecode@UImageSequenceTimecodeUtils@ @SA?AUFTimecode@ @PEAVUImgMediaSource@@ @Z)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static struct FFrameRate __cdecl UImageSequenceTimecodeUtils::GetFrameRate(class UImgMediaSource *)” (?GetFrameRate@UImageSequenceTimecodeUtils@ @SA?AUFFrameRate@ @PEAVUImgMediaSource@@ @Z) referenced in function “public: static void __cdecl UImageSequenceTimecodeUtils::execGetFrameRate(class UObject *,struct FFrame &,void * const)” (?execGetFrameRate@UImageSequenceTimecodeUtils@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataCore.cpp.obj : error LNK2001: unresolved external symbol “public: static struct FFrameRate __cdecl UImageSequenceTimecodeUtils::GetFrameRate(class UImgMediaSource *)” (?GetFrameRate@UImageSequenceTimecodeUtils@ @SA?AUFFrameRate@ @PEAVUImgMediaSource@@ @Z)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static class FString __cdecl UImageSequenceTimecodeUtils::GetTimecodeString(class UImgMediaSource *)” (?GetTimecodeString@UImageSequenceTimecodeUtils@ @SA?AVFString@ @PEAVUImgMediaSource@@ @Z) referenced in function “public: static void __cdecl UImageSequenceTimecodeUtils::execGetTimecodeString(class UObject *,struct FFrame &,void * const)” (?execGetTimecodeString@UImageSequenceTimecodeUtils@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static class FString __cdecl UImageSequenceTimecodeUtils::GetFrameRateString(class UImgMediaSource *)” (?GetFrameRateString@UImageSequenceTimecodeUtils@ @SA?AVFString@ @PEAVUImgMediaSource@@ @Z) referenced in function “public: static void __cdecl UImageSequenceTimecodeUtils::execGetFrameRateString(class UObject *,struct FFrame &,void * const)” (?execGetFrameRateString@UImageSequenceTimecodeUtils@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static void __cdecl USoundWaveTimecodeUtils::SetTimecodeInfo(struct FTimecode const &,struct FFrameRate const &,class USoundWave *)” (?SetTimecodeInfo@USoundWaveTimecodeUtils@ @SAXAEBUFTimecode@ @AEBUFFrameRate@ @PEAVUSoundWave@@ @Z) referenced in function “public: static void __cdecl USoundWaveTimecodeUtils::execSetTimecodeInfo(class UObject *,struct FFrame &,void * const)” (?execSetTimecodeInfo@USoundWaveTimecodeUtils@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataCore.cpp.obj : error LNK2001: unresolved external symbol “public: static void __cdecl USoundWaveTimecodeUtils::SetTimecodeInfo(struct FTimecode const &,struct FFrameRate const &,class USoundWave *)” (?SetTimecodeInfo@USoundWaveTimecodeUtils@ @SAXAEBUFTimecode@ @AEBUFFrameRate@ @PEAVUSoundWave@@ @Z)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static struct FTimecode __cdecl USoundWaveTimecodeUtils::GetTimecode(class USoundWave const *)” (?GetTimecode@USoundWaveTimecodeUtils@ @SA?AUFTimecode@ @PEBVUSoundWave@@ @Z) referenced in function “public: static void __cdecl USoundWaveTimecodeUtils::execGetTimecode(class UObject *,struct FFrame &,void * const)” (?execGetTimecode@USoundWaveTimecodeUtils@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataCore.cpp.obj : error LNK2001: unresolved external symbol “public: static struct FTimecode __cdecl USoundWaveTimecodeUtils::GetTimecode(class USoundWave const *)” (?GetTimecode@USoundWaveTimecodeUtils@ @SA?AUFTimecode@ @PEBVUSoundWave@@ @Z)
UATHelper: Packaging (Windows): Module.CaptureDataUtils.cpp.obj : error LNK2019: unresolved external symbol “public: static struct FFrameRate __cdecl USoundWaveTimecodeUtils::GetFrameRate(class USoundWave const *)” (?GetFrameRate@USoundWaveTimecodeUtils@ @SA?AUFFrameRate@ @PEBVUSoundWave@@ @Z) referenced in function “public: static void __cdecl USoundWaveTimecodeUtils::execGetFrameRate(class UObject *,struct FFrame &,void * const)” (?execGetFrameRate@USoundWaveTimecodeUtils@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.CaptureDataCore.cpp.obj : error LNK2001: unresolved external symbol “public: static struct FFrameRate __cdecl USoundWaveTimecodeUtils::GetFrameRate(class USoundWave const *)” (?GetFrameRate@USoundWaveTimecodeUtils@ @SA?AUFFrameRate@ @PEBVUSoundWave@@ @Z)
UATHelper: Packaging (Windows): Module.CaptureDataCore.cpp.obj : error LNK2019: unresolved external symbol “public: static bool __cdecl UImageSequenceTimecodeUtils::IsValidTimecodeInfo(struct FTimecode const &,struct FFrameRate const &)” (?IsValidTimecodeInfo@UImageSequenceTimecodeUtils@ @SA_NAEBUFTimecode@ @AEBUFFrameRate@@ @Z) referenced in function "private: void __cdecl UFootageCaptureData::GetDefaultTimecodeInfo(struct FTimecode &,struct FFrameRate &)const " (?GetDefaultTimecodeInfo@UFootageCaptureData@ @AEBAXAEAUFTimecode@ @AEAUFFrameRate@@ @Z)
UATHelper: Packaging (Windows): Module.CaptureDataCore.cpp.obj : error LNK2019: unresolved external symbol “public: static bool __cdecl UImageSequenceTimecodeUtils::IsValidTimecode(struct FTimecode const &)” (?IsValidTimecode@UImageSequenceTimecodeUtils@ @SA_NAEBUFTimecode@@ @Z) referenced in function "public: struct FTimecode __cdecl UFootageCaptureData::GetEffectiveDepthTimecode(int)const " (?GetEffectiveDepthTimecode@UFootageCaptureData@ @QEBA?AUFTimecode@ @H@Z)
UATHelper: Packaging (Windows): Module.CaptureDataCore.cpp.obj : error LNK2019: unresolved external symbol “public: static bool __cdecl UImageSequenceTimecodeUtils::IsValidFrameRate(struct FFrameRate const &)” (?IsValidFrameRate@UImageSequenceTimecodeUtils@ @SA_NAEBUFFrameRate@@ @Z) referenced in function "public: struct FFrameRate __cdecl UFootageCaptureData::GetEffectiveDepthTimecodeRate(int)const " (?GetEffectiveDepthTimecodeRate@UFootageCaptureData@ @QEBA?AUFFrameRate@ @H@Z)
UATHelper: Packaging (Windows): Module.MetaHumanPipelineCore.cpp.obj : error LNK2019: unresolved external symbol “void __cdecl epic::core::BurnPointsIntoImage(class TArray<struct UE::Math::TVector2,class TSizedDefaultAllocator<32> > const &,int,int,class TArray<unsigned char,class TSizedDefaultAllocator<32> > &,unsigned char,unsigned char,unsigned char,int,bool)” (?BurnPointsIntoImage@core@epic@ @YAXAEBV?$TArray@U?$TVector2@N@Math@UE@ @V?$TSizedDefaultAllocator@$0CA@@@@ @HHAEAV?$TArray@EV?$TSizedDefaultAllocator@$0CA@@@@ @EEEH_N@Z) referenced in function “public: virtual bool __cdecl UE::M
etaHuman::Pipeline::FBurnContoursNode::Process(class TSharedPtr<class UE::MetaHuman::Pipeline::FPipelineData,1> const &)” (?Process@FBurnContoursNode@Pipeline@MetaHuman@UE@ @UEAA_NAEBV?$TSharedPtr@VFPipelineData@Pipeline@MetaHuman@UE@@$00@@ @Z)
UATHelper: Packaging (Windows): Module.MetaHumanPipelineCore.cpp.obj : error LNK2019: unresolved external symbol “void __cdecl epic::core::BurnLineIntoImage(struct UE::Math::TVector2 const &,struct UE::Math::TVector2 const &,int,int,class TArray<unsigned char,class TSizedDefaultAllocator<32> > &,unsigned char,unsigned char,unsigned char,int,bool)” (?BurnLineIntoImage@core@epic@ @YAXAEBU?$TVector2@N@Math@UE@ @0HHAEAV?$TArray@EV?$TSizedDefaultAllocator@$0CA@@@@ @EEEH_N@Z) referenced in function “public: virtual bool __cdecl UE::MetaHuman::Pipeline::FBurnContoursNode::Process(class T
SharedPtr<class UE::MetaHuman::Pipeline::FPipelineData,1> const &)” (?Process@FBurnContoursNode@Pipeline@MetaHuman@UE@ @UEAA_NAEBV?$TSharedPtr@VFPipelineData@Pipeline@MetaHuman@UE@@$00@@ @Z)
UATHelper: Packaging (Windows): Module.MetaHumanPipelineCore.cpp.obj : error LNK2019: unresolved external symbol “class TMap<class FString,float,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FString,float,0> > __cdecl GuiToRawControlsUtils::ConvertGuiToRawControls(class TMap<class FString,float,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FString,float,0> > const &)” (?ConvertGuiToRawControls@GuiToRawControlsUtils@ @YA?AV?$TMap@VFString@ @MVFDefaultSetAllocator@ @U?$TDefaultMapHashableKeyFuncs@VFString@@M$0A@@@@ @AEBV2@ @Z) referenced in function “public
: virtual bool __cdecl UE::MetaHuman::Pipeline::FHyprsenseRealtimeNode::Process(class TSharedPtr<class UE::MetaHuman::Pipeline::FPipelineData,1> const &)” (?Process@FHyprsenseRealtimeNode@Pipeline@MetaHuman@UE@ @UEAA_NAEBV?$TSharedPtr@VFPipelineData@Pipeline@MetaHuman@UE@@$00@@ @Z)
UATHelper: Packaging (Windows): Module.MetaHumanLocalLiveLinkSource.cpp.obj : error LNK2001: unresolved external symbol “class TMap<class FString,float,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FString,float,0> > __cdecl GuiToRawControlsUtils::ConvertGuiToRawControls(class TMap<class FString,float,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FString,float,0> > const &)” (?ConvertGuiToRawControls@GuiToRawControlsUtils@ @YA?AV?$TMap@VFString@ @MVFDefaultSetAllocator@ @U?$TDefaultMapHashableKeyFuncs@VFString@@M$0A@@@@ @AEBV2@ @Z)
UATHelper: Packaging (Windows): Module.MetaHumanLocalLiveLinkSource.cpp.obj : error LNK2019: unresolved external symbol “public: static struct UE::Math::TTransform __cdecl FMetaHumanHeadTransform::MeshToBone(struct UE::Math::TTransform const &)” (?MeshToBone@FMetaHumanHeadTransform@ @SA?AU?$TTransform@N@Math@UE@ @AEBU234@ @Z) referenced in function “private: bool __cdecl FMetaHumanLocalLiveLinkSubject::PushFrameData(void)” (?PushFrameData@FMetaHumanLocalLiveLinkSubject@ @AEAA_NXZ)
UATHelper: Packaging (Windows): Module.MetaHumanLocalLiveLinkSource.cpp.obj : error LNK2019: unresolved external symbol “public: void __cdecl SMetaHumanImageViewer::Construct(struct SMetaHumanImageViewer::FArguments const &)” (?Construct@SMetaHumanImageViewer@ @QEAAXAEBUFArguments@1@ @Z) referenced in function “public: void __cdecl SMetaHumanVideoBaseLiveLinkSubjectMonitorWidget::Construct(struct SMetaHumanVideoBaseLiveLinkSubjectMonitorWidget::FArguments const &,class UMetaHumanVideoBaseLiveLinkSubjectSettings *,class TSharedPtr<class SMetaHumanLocalLiveLinkSubjectMonitorWidget,1>)” (?Construct
@SMetaHumanVideoBaseLiveLinkSubjectMonitorWidget@ @QEAAXAEBUFArguments@1@PEAVUMetaHumanVideoBaseLiveLinkSubjectSettings@ @V?$TSharedPtr@VSMetaHumanLocalLiveLinkSubjectMonitorWidget@@$00@@ @Z)
UATHelper: Packaging (Windows): Module.MetaHumanLocalLiveLinkSource.cpp.obj : error LNK2001: unresolved external symbol “public: virtual class FReply __cdecl SMetaHumanImageViewer::OnMouseButtonDown(struct FGeometry const &,struct FPointerEvent const &)” (?OnMouseButtonDown@SMetaHumanImageViewer@ @UEAA?AVFReply@ @AEBUFGeometry@ @AEBUFPointerEvent@@ @Z)
UATHelper: Packaging (Windows): Module.MetaHumanLocalLiveLinkSource.cpp.obj : error LNK2001: unresolved external symbol “public: virtual class FReply __cdecl SMetaHumanImageViewer::OnMouseButtonUp(struct FGeometry const &,struct FPointerEvent const &)” (?OnMouseButtonUp@SMetaHumanImageViewer@ @UEAA?AVFReply@ @AEBUFGeometry@ @AEBUFPointerEvent@@ @Z)
UATHelper: Packaging (Windows): Module.MetaHumanLocalLiveLinkSource.cpp.obj : error LNK2001: unresolved external symbol “public: virtual class FReply __cdecl SMetaHumanImageViewer::OnMouseMove(struct FGeometry const &,struct FPointerEvent const &)” (?OnMouseMove@SMetaHumanImageViewer@ @UEAA?AVFReply@ @AEBUFGeometry@ @AEBUFPointerEvent@@ @Z)
UATHelper: Packaging (Windows): Module.MetaHumanLocalLiveLinkSource.cpp.obj : error LNK2001: unresolved external symbol “public: virtual class FReply __cdecl SMetaHumanImageViewer::OnMouseWheel(struct FGeometry const &,struct FPointerEvent const &)” (?OnMouseWheel@SMetaHumanImageViewer@ @UEAA?AVFReply@ @AEBUFGeometry@ @AEBUFPointerEvent@@ @Z)
UATHelper: Packaging (Windows): Module.MetaHumanLocalLiveLinkSource.cpp.obj : error LNK2001: unresolved external symbol “public: virtual class FReply __cdecl SMetaHumanImageViewer::OnKeyDown(struct FGeometry const &,struct FKeyEvent const &)” (?OnKeyDown@SMetaHumanImageViewer@ @UEAA?AVFReply@ @AEBUFGeometry@ @AEBUFKeyEvent@@ @Z)
UATHelper: Packaging (Windows): Module.MetaHumanLocalLiveLinkSource.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl SMetaHumanImageViewer::SupportsKeyboardFocus(void)const " (?SupportsKeyboardFocus@SMetaHumanImageViewer@ @UEBA_NXZ)
UATHelper: Packaging (Windows): Module.MetaHumanLocalLiveLinkSource.cpp.obj : error LNK2001: unresolved external symbol "public: virtual int __cdecl SMetaHumanImageViewer::OnPaint(class FPaintArgs const &,struct FGeometry const &,class FSlateRect const &,class FSlateWindowElementList &,int,class FWidgetStyle const &,bool)const " (?OnPaint@SMetaHumanImageViewer@ @UEBAHAEBVFPaintArgs@ @AEBUFGeometry@ @AEBVFSlateRect@ @AEAVFSlateWindowElementList@ @HAEBVFWidgetStyle@ @_N@Z)
UATHelper: Packaging (Windows): Module.MetaHumanLocalLiveLinkSource.cpp.obj : error LNK2019: unresolved external symbol “public: void __cdecl SMetaHumanImageViewer::SetNonConstBrush(struct FSlateBrush *)” (?SetNonConstBrush@SMetaHumanImageViewer@ @QEAAXPEAUFSlateBrush@@ @Z) referenced in function “public: void __cdecl SMetaHumanVideoBaseLiveLinkSubjectMonitorWidget::Construct(struct SMetaHumanVideoBaseLiveLinkSubjectMonitorWidget::FArguments const &,class UMetaHumanVideoBaseLiveLinkSubjectSettings *,class TSharedPtr<class SMetaHumanLocalLiveLinkSubjectMonitorWidget,1>)” (?Construct@SMetaHumanVid
eoBaseLiveLinkSubjectMonitorWidget@ @QEAAXAEBUFArguments@1@PEAVUMetaHumanVideoBaseLiveLinkSubjectSettings@ @V?$TSharedPtr@VSMetaHumanLocalLiveLinkSubjectMonitorWidget@@$00@@ @Z)
UATHelper: Packaging (Windows): Module.MetaHumanLocalLiveLinkSource.cpp.obj : error LNK2001: unresolved external symbol “public: virtual void __cdecl SMetaHumanImageViewer::ResetView(void)” (?ResetView@SMetaHumanImageViewer@ @UEAAXXZ)
UATHelper: Packaging (Windows): Module.MetaHumanLocalLiveLinkSource.cpp.obj : error LNK2001: unresolved external symbol “protected: virtual void __cdecl SMetaHumanImageViewer::GeometryChanged(void)” (?GeometryChanged@SMetaHumanImageViewer@ @MEAAXXZ)
UATHelper: Packaging (Windows): Module.MetaHumanCore.cpp.obj : error LNK2019: unresolved external symbol “public: __cdecl UMetaHumanViewportSettings::UMetaHumanViewportSettings(void)” (??0UMetaHumanViewportSettings@ @QEAA@XZ) referenced in function “void __cdecl InternalConstructor(class FObjectInitializer const &)” (??$InternalConstructor@VUMetaHumanViewportSettings@@@ @YAXAEBVFObjectInitializer@@ @Z)
UATHelper: Packaging (Windows): Module.MetaHumanCore.cpp.obj : error LNK2019: unresolved external symbol “public: enum EViewModeIndex __cdecl UMetaHumanViewportSettings::GetViewModeIndex(enum EABImageViewMode)” (?GetViewModeIndex@UMetaHumanViewportSettings@ @QEAA?AW4EViewModeIndex@ @W4EABImageViewMode@@ @Z) referenced in function “public: static void __cdecl UMetaHumanViewportSettings::execGetViewModeIndex(class UObject *,struct FFrame &,void * const)” (?execGetViewModeIndex@UMetaHumanViewportSettings@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.MetaHumanCore.cpp.obj : error LNK2019: unresolved external symbol “public: float __cdecl UMetaHumanViewportSettings::GetEV100(enum EABImageViewMode)” (?GetEV100@UMetaHumanViewportSettings@ @QEAAMW4EABImageViewMode@@ @Z) referenced in function “public: static void __cdecl UMetaHumanViewportSettings::execGetEV100(class UObject *,struct FFrame &,void * const)” (?execGetEV100@UMetaHumanViewportSettings@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.MetaHumanCore.cpp.obj : error LNK2019: unresolved external symbol “public: void __cdecl UMetaHumanViewportSettings::SetEV100(enum EABImageViewMode,float,bool)” (?SetEV100@UMetaHumanViewportSettings@ @QEAAXW4EABImageViewMode@ @M_N@Z) referenced in function “public: static void __cdecl UMetaHumanViewportSettings::execSetEV100(class UObject *,struct FFrame &,void * const)” (?execSetEV100@UMetaHumanViewportSettings@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.MetaHumanCore.cpp.obj : error LNK2019: unresolved external symbol “public: void __cdecl UMetaHumanViewportSettings::SetViewModeIndex(enum EABImageViewMode,enum EViewModeIndex,bool)” (?SetViewModeIndex@UMetaHumanViewportSettings@ @QEAAXW4EABImageViewMode@ @W4EViewModeIndex@ @_N@Z) referenced in function “public: static void __cdecl UMetaHumanViewportSettings::execSetViewModeIndex(class UObject *,struct FFrame &,void * const)” (?execSetViewModeIndex@UMetaHumanViewportSettings@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.MetaHumanCore.cpp.obj : error LNK2019: unresolved external symbol "public: bool __cdecl UMetaHumanViewportSettings::IsShowingSingleView(void)const " (?IsShowingSingleView@UMetaHumanViewportSettings@ @QEBA_NXZ) referenced in function “public: static void __cdecl UMetaHumanViewportSettings::execIsShowingSingleView(class UObject *,struct FFrame &,void * const)” (?execIsShowingSingleView@UMetaHumanViewportSettings@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.MetaHumanCore.cpp.obj : error LNK2019: unresolved external symbol “public: void __cdecl UMetaHumanViewportSettings::ToggleShowCurves(enum EABImageViewMode)” (?ToggleShowCurves@UMetaHumanViewportSettings@ @QEAAXW4EABImageViewMode@@ @Z) referenced in function “public: static void __cdecl UMetaHumanViewportSettings::execToggleShowCurves(class UObject *,struct FFrame &,void * const)” (?execToggleShowCurves@UMetaHumanViewportSettings@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.MetaHumanCore.cpp.obj : error LNK2019: unresolved external symbol "public: bool __cdecl UMetaHumanViewportSettings::IsShowingCurves(enum EABImageViewMode)const " (?IsShowingCurves@UMetaHumanViewportSettings@ @QEBA_NW4EABImageViewMode@@ @Z) referenced in function “public: static void __cdecl UMetaHumanViewportSettings::execIsShowingCurves(class UObject *,struct FFrame &,void * const)” (?execIsShowingCurves@UMetaHumanViewportSettings@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.MetaHumanCore.cpp.obj : error LNK2019: unresolved external symbol “public: void __cdecl UMetaHumanViewportSettings::ToggleShowControlVertices(enum EABImageViewMode)” (?ToggleShowControlVertices@UMetaHumanViewportSettings@ @QEAAXW4EABImageViewMode@@ @Z) referenced in function “public: static void __cdecl UMetaHumanViewportSettings::execToggleShowControlVertices(class UObject *,struct FFrame &,void * const)” (?execToggleShowControlVertices@UMetaHumanViewportSettings@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.MetaHumanCore.cpp.obj : error LNK2019: unresolved external symbol "public: bool __cdecl UMetaHumanViewportSettings::IsShowingControlVertices(enum EABImageViewMode)const " (?IsShowingControlVertices@UMetaHumanViewportSettings@ @QEBA_NW4EABImageViewMode@@ @Z) referenced in function “public: static void __cdecl UMetaHumanViewportSettings::execIsShowingControlVertices(class UObject *,struct FFrame &,void * const)” (?execIsShowingControlVertices@UMetaHumanViewportSettings@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.MetaHumanCore.cpp.obj : error LNK2019: unresolved external symbol “public: void __cdecl UMetaHumanViewportSettings::ToggleSkeletalMeshVisibility(enum EABImageViewMode)” (?ToggleSkeletalMeshVisibility@UMetaHumanViewportSettings@ @QEAAXW4EABImageViewMode@@ @Z) referenced in function “public: static void __cdecl UMetaHumanViewportSettings::execToggleSkeletalMeshVisibility(class UObject *,struct FFrame &,void * const)” (?execToggleSkeletalMeshVisibility@UMetaHumanViewportSettings@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.MetaHumanCore.cpp.obj : error LNK2019: unresolved external symbol "public: bool __cdecl UMetaHumanViewportSettings::IsSkeletalMeshVisible(enum EABImageViewMode)const " (?IsSkeletalMeshVisible@UMetaHumanViewportSettings@ @QEBA_NW4EABImageViewMode@@ @Z) referenced in function “public: static void __cdecl UMetaHumanViewportSettings::execIsSkeletalMeshVisible(class UObject *,struct FFrame &,void * const)” (?execIsSkeletalMeshVisible@UMetaHumanViewportSettings@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.MetaHumanCore.cpp.obj : error LNK2019: unresolved external symbol “public: void __cdecl UMetaHumanViewportSettings::ToggleFootageVisibility(enum EABImageViewMode)” (?ToggleFootageVisibility@UMetaHumanViewportSettings@ @QEAAXW4EABImageViewMode@@ @Z) referenced in function “public: static void __cdecl UMetaHumanViewportSettings::execToggleFootageVisibility(class UObject *,struct FFrame &,void * const)” (?execToggleFootageVisibility@UMetaHumanViewportSettings@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.MetaHumanCore.cpp.obj : error LNK2019: unresolved external symbol “public: bool __cdecl UMetaHumanViewportSettings::IsFootageVisible(enum EABImageViewMode)” (?IsFootageVisible@UMetaHumanViewportSettings@ @QEAA_NW4EABImageViewMode@@ @Z) referenced in function “public: static void __cdecl UMetaHumanViewportSettings::execIsFootageVisible(class UObject *,struct FFrame &,void * const)” (?execIsFootageVisible@UMetaHumanViewportSettings@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.MetaHumanCore.cpp.obj : error LNK2019: unresolved external symbol “public: void __cdecl UMetaHumanViewportSettings::ToggleDepthMeshVisibility(enum EABImageViewMode)” (?ToggleDepthMeshVisibility@UMetaHumanViewportSettings@ @QEAAXW4EABImageViewMode@@ @Z) referenced in function “public: static void __cdecl UMetaHumanViewportSettings::execToggleDepthMeshVisibility(class UObject *,struct FFrame &,void * const)” (?execToggleDepthMeshVisibility@UMetaHumanViewportSettings@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.MetaHumanCore.cpp.obj : error LNK2019: unresolved external symbol "public: bool __cdecl UMetaHumanViewportSettings::IsDepthMeshVisible(enum EABImageViewMode)const " (?IsDepthMeshVisible@UMetaHumanViewportSettings@ @QEBA_NW4EABImageViewMode@@ @Z) referenced in function “public: static void __cdecl UMetaHumanViewportSettings::execIsDepthMeshVisible(class UObject *,struct FFrame &,void * const)” (?execIsDepthMeshVisible@UMetaHumanViewportSettings@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.MetaHumanCore.cpp.obj : error LNK2019: unresolved external symbol “public: void __cdecl UMetaHumanViewportSettings::ToggleDistortion(enum EABImageViewMode)” (?ToggleDistortion@UMetaHumanViewportSettings@ @QEAAXW4EABImageViewMode@@ @Z) referenced in function “public: static void __cdecl UMetaHumanViewportSettings::execToggleDistortion(class UObject *,struct FFrame &,void * const)” (?execToggleDistortion@UMetaHumanViewportSettings@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.MetaHumanCore.cpp.obj : error LNK2019: unresolved external symbol "public: bool __cdecl UMetaHumanViewportSettings::IsShowingUndistorted(enum EABImageViewMode)const " (?IsShowingUndistorted@UMetaHumanViewportSettings@ @QEBA_NW4EABImageViewMode@@ @Z) referenced in function “public: static void __cdecl UMetaHumanViewportSettings::execIsShowingUndistorted(class UObject *,struct FFrame &,void * const)” (?execIsShowingUndistorted@UMetaHumanViewportSettings@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.MetaHumanFaceContourTracker.cpp.obj : error LNK2019: unresolved external symbol “public: static bool __cdecl FMetaHumanAuthoringObjects::FindObject(class FString &,bool &,bool &)” (?FindObject@FMetaHumanAuthoringObjects@ @SA_NAEAVFString@ @AEA_N1@Z) referenced in function “public: static bool __cdecl FMetaHumanAuthoringObjects::FindObject(struct TSoftObjectPtr &)” (??$FindObject@VUNNEModelData@@ @FMetaHumanAuthoringObjects@ @SA_NAEAU?$TSoftObjectPtr@VUNNEModelData@@@@ @Z)
UATHelper: Packaging (Windows): Module.MetaHumanConfig.cpp.obj : error LNK2019: unresolved external symbol “public: bool __cdecl UMetaHumanConfig::ReadFromDirectory(class FString const &)” (?ReadFromDirectory@UMetaHumanConfig@ @QEAA_NAEBVFString@@ @Z) referenced in function “public: static void __cdecl UMetaHumanConfig::execReadFromDirectory(class UObject *,struct FFrame &,void * const)” (?execReadFromDirectory@UMetaHumanConfig@ @SAXPEAVUObject@ @AEAUFFrame@ @QEAX@Z)
UATHelper: Packaging (Windows): Module.MetaHumanConfig.cpp.obj : error LNK2019: unresolved external symbol “public: virtual void __cdecl UMetaHumanConfig::Serialize(class FArchive &)” (?Serialize@UMetaHumanConfig@ @UEAAXAEAVFArchive@@ @Z) referenced in function “public: virtual void __cdecl UMetaHumanConfig::Serialize(class FStructuredArchiveRecord)” (?Serialize@UMetaHumanConfig@ @UEAAXVFStructuredArchiveRecord@@ @Z)

You might have to look for Module.MetaHumanLiveLinkSource.cpp.obj or similar in your logs and then find the relevant module by searching all the uplugin files in the Plugins folder to find the right one to enable. Or worst case look for equivalents of UMetaHumanRealtimeSmoothingParams::PostInitProperties and search for which plugin it is a part of and change that one to Editor.

I’m not sure if there are any consequences to the final build in terms of performance doing this, but it at least lets us continue to make builds for testing for now.