Windows Mixed Reality - Holographic Remotiong (error)

I’m trying to use the Holographic Remoting feature with a Hololens 2 device, but with no luck. I’m following the official guide: https://docs.unrealengine.com/en-US/…ing/index.html
I basically arrive at the point I have to connect, and it kind of works, meaning that my hololens receives the connection requests, but discards it giving this error:

Disconnect: transport connection was closed due to the requested video format not being available

That’s it. I don’t see a way to set the video format from the Unreal Editor, and also I can’t find any information about this anywhere.

Did someone else have this problem by any chance? Do you know of a solution? I’m kind of desperate :frowning:

You shouldn’t need to set a video format for holographic remoting - it should just work - much like the VR preview mode does. Make sure your port settings are all as per the guide and perhaps try a different router. A mobile phone should do it - I’ve managed to get holographic remoting working just using my Android as a hotspot

Thank you for your suggestion, but using an hotspot didn’t work as well :frowning:

I’m aware I don’t need to set a video format, that’s why I’m puzzled. Ports and everything else are fine, I can connect to the hololens through the microsoft portal and all. Plus, Unreal does find the hololens on the network, it’s just that the hololens refuses the connection because of this “video format”.

Any other suggestions? I’m really stucked, debugging without streaming is a nightmare :confused: