I reproduce this issue on this configuration:
- UE 5.4.4
- Windows 11 Pro 23H2 22631.4890
- RTX 4090
- HP Reverb G2
- WMR as active OpenXR runtime
I also confirm that switching to SteamVR as active openxr runtime has completely solved the stuttering I was experiencing. It seemed the stuttering was due to something breaking the motion reprojection that should be happening normally; when rendering at 75hz (what the headset seemed to be presenting to instead of 90hz), only the frame drops below that would introduce a stutter. Unable to say about latency in particular.
This was not a problem in UE4.27.2, and was most likely not a problem in UE5.1.