It would seem that it’s an issue w. the runtime, as we haven’t received any reports of it happening w. SteamVR or Oculus w. 5.2+. I unfortunately don’t have anything useful to share, but I’ll update this thread if something is discovered.
It would seem that it’s an issue w. the runtime, as we haven’t received any reports of it happening w. SteamVR or Oculus w. 5.2+. I unfortunately don’t have anything useful to share, but I’ll update this thread if something is discovered.