Windows Cooking failing

LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.284717
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ‘’
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
LogLuminAPIImpl: Warning: MLSDK not found. This likely means the MLSDK environment variable is not set.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE4+Release-4.26-CL-15973114
LogInit: Engine Version: 4.26.2-15973114+++UE4+Release-4.26
LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26
LogInit: Net CL: 14830424
LogInit: OS: Windows 10 (Release 1909) (), CPU: AMD Ryzen 5 2600 Six-Core Processor , GPU: Radeon RX 580 Series
LogInit: Compiled (64-bit): Apr 12 2021 06:14:10
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.26
LogInit: Command Line: -EpicPortal -epicusername=Crxz.exe -epicuserid=542db2575df849eb828c969dd0385afe -epiclocale=de
LogInit: Base Directory: D:/UE_4.26/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[r.VSync:0]]
LogConfig: Setting CVar [[r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [[r.LensFlareQuality:2]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:3]]
LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
LogConfig: Setting CVar [[r.SSGI.Quality:3]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogHAL: Display: Platform has ~ 16 GB [17124642816 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogInit: Going up to parent DeviceProfile []
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [[r.LensFlareQuality:2]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:3]]
LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
LogConfig: Setting CVar [[r.SSGI.Quality:3]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Config/Windows/Editor.ini]
LogInit: Computer: DESKTOP-UPJ1B6K
LogInit: User: Ole
LogInit: CPU Page size=4096, Cores=6
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 141.00 MB used, 141.00 MB peak
LogMemory: Process Virtual Memory: 112.31 MB used, 112.31 MB peak
LogMemory: Physical Memory: 8973.02 MB used, 7358.31 MB free, 16331.33 MB total
LogMemory: Virtual Memory: 134212424.00 MB used, 5305.47 MB free, 134217728.00 MB total
LogWindows: WindowsPlatformFeatures enabled
LogInit: Physics initialised using underlying interface: PhysX
LogInit: Using OS detected language (de-DE).
LogInit: Using OS detected locale (de-DE).
LogTextLocalizationManager: No specific localization for ‘de-DE’ exists, so the ‘de’ localization will be used.
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Editor/de/Editor.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Keywords/de/Keywords.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Category/de/Category.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/ToolTips/de/ToolTips.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/PropertyNames/de/PropertyNames.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Engine/de/Engine.locres’ could not be opened for reading!
LogInit: Setting process to per monitor DPI aware
LogWindowsTextInputMethodSystem: Display: IME system deactivated.
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogHMD: Failed to initialize OpenVR with code 110
LogD3D11RHI: D3D11 min allowed feature level: 11_0
LogD3D11RHI: D3D11 max allowed feature level: 11_0
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘Radeon RX 580 Series’ (Feature Level 11_0)
LogD3D11RHI: 8171/0/8165 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:3, VendorId:0x1002
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/8165 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x67df (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘Radeon RX 580 Series’ (P:0 D:1)
LogWindows: 1. ‘Radeon RX 580 Series’ (P:1 D:1)
LogWindows: 2. ‘Radeon RX 580 Series’ (P:0 D:1)
LogWindows: 3. ‘Radeon RX 580 Series’ (P:0 D:0)
LogWindows: 4. ‘Radeon RX 580 Series’ (P:0 D:0)
LogWindows: 5. ‘Radeon RX 580 Series’ (P:0 D:0)
LogWindows: 6. ‘Radeon RX 580 Series’ (P:0 D:0)
LogWindows: 7. ‘Radeon RX 580 Series’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:8
LogD3D11RHI: Adapter Name: Radeon RX 580 Series
LogD3D11RHI: Driver Version: Adrenalin 2020 21.2.2 (internal:27.20.14535.1000, unified:27.20.14535.1000)
LogD3D11RHI: Driver Date: 2-5-2021
LogRHI: Texture pool is 4862 MB (70% of 6946 MB)
LogD3D11RHI: RHI has support for 64 bit atomics
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: Array index from any shader is supported
LogD3D11RHI: GPU Timing Frequency: 25.000000 (Debug: 2 1)
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacNoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
LogShaderCompilers: Guid format shader working directory is -7 characters bigger than the processId version (C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Intermediate/Shaders/WorkingDirectory/24960/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Ole/AppData/Local/Temp/UnrealShaderWorkingDir/8C5F75EE47746464F8E466B0A80C1FA2/’.
LogShaderCompilers: Display: Using XGE Controller for Shader Compilation.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.49s 77MB C:/Users/Ole/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Ole/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Speed tests for C:/Users/Ole/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.14 seconds
LogDerivedDataCache: Display: Performance to C:/Users/Ole/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=7.08MBs, RandomWriteSpeed=99.38MBs. Assigned SpeedClass ‘Local’
LogDerivedDataCache: Using Local data cache path C:/Users/Ole/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0029 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogInit: Active device profile: [000001EEABEB9D00][000001EEACB47400 49] Windows
LogInit: Profiles: [000001EEABEB9D00][000001EEACB47400 49] Windows, [000001EEABE9E700][000001EEACB4B540 49] WindowsNoEditor, [000001EEABEB8D00][000001EEACB4F680 49] WindowsServer, [000001EEABE9F500][000001EEACB537C0 49] WindowsClient, [000001EEABEBAA00][000001EEACB57900 49] IOS, [000001EEABE9CB00][000001EEACB5FA80 49] iPadAir, [000001EEABEBAD00][000001EEACB6
3C00 49] iPadAir2, [000001EEABE5B000][000001EEACB6A200 49] IPadPro, [000001EEABE5B100][000001EEACB66240 49] iPadAir3, [000001EEABEB9500][000001EEACB6E3C0 49] iPadAir4, [000001EEABE5A800][000001EEACB72540 49] iPadMini2, [000001EEABEBB200][000001EEACB766C0 49] iPadMini3, [000001EEABE59600][000001EEACB7A840 49] iPadMini4, [000001EEABEB9200][000001EEACB7E9C0 49]
iPadMini5, [000001EEABE6A900][000001EEACB86C80 49] iPhone6, [000001EEABE6AA00][000001EEACB82CC0 49] iPodTouch6, [000001EEABE5B600][000001EEACB8EF80 49] iPhone7, [000001EEABE5B700][000001EEACB8AFC0 49] iPodTouch7, [000001EEABE6A700][000001EEACB93140 49] iPhone5S, [000001EEABE58100][000001EEACB972C0 49] iPhone6Plus, [000001EEABE69400][000001EEACB9B440 49] iPh
one6S, [000001EEABE58700][000001EEACB5B580 49] iPhone6SPlus, [000001EEABE68200][000001EEACB9F6C0 49] iPhone7Plus, [000001EEABE5A600][000001EEACBA3800 49] iPhoneSE, [000001EEABE6B000][000001EEACBA7940 49] iPhone8, [000001EEABE5BF00][000001EEACBAFAC0 49] iPhone8Plus, [000001EEABE69C00][000001EEACBB3C40 49] iPhoneX, [000001EEABE5A200][000001EEACBB6100 49] iPhon
eXS, [000001EEABE68300][000001EEACBBA280 49] iPhoneXSMax, [000001EEABE5BD00][000001EEACBBE400 49] iPhoneXR, [000001EEABE6A800][000001EEACBC2580 49] iPhone11, [000001EEABE59D00][000001EEACBC6700 49] iPhone11Pro, [000001EEABE6B500][000001EEACBCA880 49] iPhone11ProMax, [000001EEABE5AC00][000001EEACBCEA00 49] iPhoneSE2, [000001EEABE69300][000001EEACBD2B80 49] iP
hone12Mini, [000001EEABE58B00][000001EEACBD6D00 49] iPhone12, [000001EEABE6AD00][000001EEACBDAE80 49] iPhone12Pro, [000001EEABE5B200][000001EEACBDF000 49] iPhone12ProMax, [000001EEABE6A500][000001EEACBE3180 49] iPadPro105, [000001EEABE5BC00][000001EEACBE7300 49] iPadPro129, [000001EEABE9D700][000001EEACBEB480 49] iPadPro97, [000001EEABE6B400][000001EEACBEF60
0 49] iPadPro2_129, [000001EEABE9DF00][000001EEACBAB740 49] iPad5, [000001EEABE6A100][000001EEACBF3880 49] iPad6, [000001EEABE9CA00][000001EEACBF79C0 49] iPad7, [000001EEABE6A600][000001EEACBFFB40 49] iPad8, [000001EEABE9C100][000001EEACC03CC0 49] iPadPro11, [000001EEABE69D00][000001EEACC06180 49] iPadPro2_11, [000001EEABE9E000][000001EEACC0A300 49] iPadPro3
_129, [000001EEABE6AB00][000001EEACC0E480 49] iPadPro4_129, [000001EEABE9E900][000001EEACC12600 49] AppleTV, [000001EEABE59700][000001EEACC16780 49] AppleTV4K, [000001EEABE9FE00][000001EEACC1A900 49] TVOS, [000001EEABE59900][000001EEACC1EA80 49] Mac, [000001EEABE9F100][000001EEACC22C00 49] MacClient, [000001EEABE59A00][000001EEACC26D80 49] MacNoEditor, [0000
01EEABE9C200][000001EEACC2AF00 49] MacServer, [000001EEABE59E00][000001EEACC2F080 49] Linux, [000001EEABE9C800][000001EEACC33200 49] LinuxAArch64, [000001EEABE58C00][000001EEACC37380 49] LinuxNoEditor, [000001EEABE9DD00][000001EEACC3B500 49] LinuxAArch64NoEditor, [000001EEABE58800][000001EEACC3F680 49] LinuxClient, [000001EEABE9F300][000001EEACBFB7C0 49] Lin
uxAArch64Client, [000001EEABE58F00][000001EEACC43900 49] LinuxServer, [000001EEABE9CF00][000001EEACC47A40 49] LinuxAArch64Server, [000001EEABE58500][000001EEACC4BB80 49] Android, [000001EEABE9FB00][000001EEACC53D00 49] Android_Low, [000001EEABE5B900][000001EEACC561C0 49] Android_Mid, [000001EEABE9FA00][000001EEACC5A340 49] Android_High, [000001EEABE59200][00
0001EEACC5E4C0 49] Android_Default, [000001EEABE9DA00][000001EEACC62640 49] Android_Adreno4xx, [000001EEABE59000][000001EEACC667C0 49] Android_Adreno5xx_Low, [000001EEABE9C500][000001EEACC6A940 49] Android_Adreno5xx, [000001EEABE5BE00][000001EEACC6EAC0 49] Android_Adreno6xx, [000001EEABE9E100][000001EEACC72C40 49] Android_Adreno6xx_Vulkan, [000001EEABE59100]
[000001EEACC76DC0 49] Android_Mali_T6xx, [000001EEABE9E300][000001EEACC7AF40 49] Android_Mali_T7xx, [000001EEABE5BB00][000001EEACC7F0C0 49] Android_Mali_T8xx, [000001EEABE9EB00][000001EEACC83240 49] Android_Mali_G71, [000001EEABE5A300][000001EEACC873C0 49] Android_Mali_G72, [000001EEABE9D800][000001EEACC99540 49] Android_Mali_G72_Vulkan, [000001EEABE5A400][0
00001EEAD5096C0 49] Android_Mali_G76, [000001EEABE9F200][000001EEACC4F800 49] Android_Mali_G76_Vulkan, [000001EEABE59300][000001EEAD50D940 49] Android_Mali_G77, [000001EEABE9D900][000001EEAD511A80 49] Android_Mali_G77_Vulkan, [000001EEABE59500][000001EEAD557BC0 49] Android_Vulkan_SM5, [000001EEABE9EF00][000001EEAD55FD40 49] Android_PowerVR_G6xxx, [000001EEAB
E58600][000001EEAD562200 49] Android_PowerVR_GT7xxx, [000001EEABE9C600][000001EEAD566380 49] Android_PowerVR_GE8xxx, [000001EEABE59400][000001EEAD56A500 49] Android_PowerVR_GM9xxx, [000001EEABE9D500][000001EEAD56E680 49] Android_PowerVR_GM9xxx_Vulkan, [000001EEABE5AF00][000001EEAD572800 49] Android_TegraK1, [000001EEABE9E800][000001EEAD576980 49] Android_Unk
nown_Vulkan, [000001EEABE58A00][000001EEAD57AB00 49] Lumin, [000001EEABEBB000][000001EEAD57EC80 49] Lumin_Desktop, [000001EEABE6BA00][000001EEAD582E00 49] HoloLens,
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: Whiteikonik 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 2908321534)
LogHMD: PokeAHoleMaterial loaded successfully
LogPackageLocalizationCache: Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.050751 seconds
LogUObjectArray: 16831 objects as part of root set at end of initial load.
LogUObjectAllocator: 4209728 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
SourceControl: Source control is disabled
LogUProjectInfo: Found projects:
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCollectionManager: Loaded 0 collections in 0.000748 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/Developers/Ole/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/Collections/’ took 0.00s
LogOcInput: OculusInput pre-init called
LogWindows: Failed to load ‘OVRPlugin.dll’ (GetLastError=126)
LogWindows: File ‘OVRPlugin.dll’ does not exist
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit → Project Settings → Plugins → Magic Leap Plugin → Enable Zero Iteration
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogInit: Initializing FReadOnlyCVARCache
LogAIModule: Creating AISystem for world Untitled
LogAudio: Display: Initializing Audio Device Manager…
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Using built-in audio occlusion.
LogAudioMixer: Display: Initializing audio mixer.
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterEQSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogDerivedDataCache: Saved boot cache 0.65s 77MB C:/Users/Ole/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.2-15973114+++UE4+Release-4.26
LogEngineSessionManager: EngineSessionManager initialized
LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
LogEditorSessionSummary: EditorSessionSummaryWriter initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
TimingProfiler: Initialize
TimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
NetworkingProfiler: Initialize
NetworkingProfiler: OnSessionChanged
MemoryProfiler: Initialize
MemoryProfiler: OnSessionChanged
LogFileCache: Scanning file cache for directory ‘C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/’ took 0.00s
LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
LogCook: Display: Mobile HDR setting 1
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
SourceControl: Source control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 13.301
LogFactory: FactoryCreateFile: PackFactory with PackFactory (0 0 D:/UE_4.26/FeaturePacks/StarterContent.upack)
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogPackFactory: Finished extracting 8 files (including 0 errors).
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Floor_400x400.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Architecture/Floor_400x400.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Pillar_50x500.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Architecture/Pillar_50x500.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/SM_AssetPlatform.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Architecture/SM_AssetPlatform.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x200.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Architecture/Wall_400x200.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x300.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Architecture/Wall_400x300.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x400.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Architecture/Wall_400x400.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_500x500.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Architecture/Wall_500x500.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x300.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Architecture/Wall_Door_400x300.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x400.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Architecture/Wall_Door_400x400.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x300.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Architecture/Wall_Window_400x300.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x400.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Architecture/Wall_Window_400x400.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Collapse01.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Audio/Collapse01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Collapse02.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Audio/Collapse02.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Collapse_Cue.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Audio/Collapse_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Explosion01.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Audio/Explosion01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Explosion02.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Audio/Explosion02.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Explosion_Cue.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Audio/Explosion_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Fire01.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Audio/Fire01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Fire01_Cue.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Audio/Fire01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Audio/Fire_Sparks01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Light01.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Audio/Light01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Light01_Cue.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Audio/Light01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Light02.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Audio/Light02.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Light02_Cue.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Audio/Light02_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Smoke01.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Audio/Smoke01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Smoke01_Cue.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Audio/Smoke01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Background_Cue.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Audio/Starter_Background_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Birds01.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Audio/Starter_Birds01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Music01.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Audio/Starter_Music01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Music_Cue.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Audio/Starter_Music_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind05.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Audio/Starter_Wind05.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind06.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Audio/Starter_Wind06.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Steam01.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Audio/Steam01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Steam01_Cue.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Audio/Steam01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/BP_LightStudio.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Blueprints/BP_LightStudio.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/Skybox.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Blueprints/Assets/Skybox.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting.umap” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Maps/Advanced_Lighting.umap”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default.umap” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Maps/Minimal_Default.umap”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/StarterMap.umap” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Maps/StarterMap.umap”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/StarterMap_BuiltData.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Maps/StarterMap_BuiltData.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_AssetPlatform.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_AssetPlatform.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Floor.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Basic_Floor.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Wall.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Basic_Wall.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_New.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Brick_Clay_New.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Grime.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Concrete_Grime.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Panels.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Concrete_Panels.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Poured.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Concrete_Poured.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Tiles.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Concrete_Tiles.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Glass.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Glass.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Grass.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Ground_Grass.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Gravel.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Ground_Gravel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Moss.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Ground_Moss.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Chrome.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Metal_Chrome.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Copper.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Metal_Copper.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Gold.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Metal_Gold.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Rust.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Metal_Rust.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Steel.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Metal_Steel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Basalt.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Rock_Basalt.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Sandstone.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Rock_Sandstone.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Slate.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Rock_Slate.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Panel.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Tech_Panel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Water_Lake.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Water_Lake.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Water_Ocean.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Water_Ocean.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Oak.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Wood_Oak.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Pine.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Wood_Pine.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Walnut.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Materials/M_Wood_Walnut.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Ambient_Dust.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Particles/P_Ambient_Dust.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Explosion.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Particles/P_Explosion.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Fire.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Particles/P_Fire.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Smoke.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Particles/P_Smoke.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Sparks.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Particles/P_Sparks.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Steam_Lit.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Particles/P_Steam_Lit.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Burst.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Particles/Materials/M_Burst.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/m_flare_01.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Particles/Materials/m_flare_01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Spark.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Particles/Materials/M_Spark.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/MaterialSphere.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/MaterialSphere.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Bush.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/SM_Bush.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Chair.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/SM_Chair.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_CornerFrame.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/SM_CornerFrame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Couch.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/SM_Couch.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Door.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/SM_Door.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_DoorFrame.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/SM_DoorFrame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_GlassWindow.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/SM_GlassWindow.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Lamp_Wall.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/SM_Lamp_Wall.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_PillarFrame.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/SM_PillarFrame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_PillarFrame300.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/SM_PillarFrame300.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Rock.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/SM_Rock.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Shelf.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/SM_Shelf.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Stairs.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/SM_Stairs.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Statue.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/SM_Statue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_TableRound.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/SM_TableRound.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_WindowFrame.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/SM_WindowFrame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Bush.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/Materials/M_Bush.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Chair.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/Materials/M_Chair.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Door.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/Materials/M_Door.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Frame.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/Materials/M_Frame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Lamp.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/Materials/M_Lamp.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Rock.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/Materials/M_Rock.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Shelf.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/Materials/M_Shelf.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Statue.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/Materials/M_Statue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_StatueGlass.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/Materials/M_StatueGlass.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_TableRound.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Props/Materials/M_TableRound.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cone.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Shapes/Shape_Cone.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cube.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Shapes/Shape_Cube.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cylinder.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Shapes/Shape_Cylinder.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Shapes/Shape_Pipe.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe_180.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Shapes/Shape_Pipe_180.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe_90.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Shapes/Shape_Pipe_90.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Plane.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Shapes/Shape_Plane.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Sphere.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Shapes/Shape_Sphere.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Torus.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Shapes/Shape_Torus.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Shapes/Shape_Trim.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_TriPyramid.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Shapes/Shape_TriPyramid.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Tube.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Shapes/Shape_Tube.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_A.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Shapes/Shape_Wedge_A.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_B.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Shapes/Shape_Wedge_B.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_WideCapsule.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Shapes/Shape_WideCapsule.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Burst_M.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Burst_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Bush_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Bush_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Bush_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Bush_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Chair_M.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Chair_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Chair_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Chair_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Checker_Noise_M.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Checker_Noise_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Door_M.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Door_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Door_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Door_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Dust_Particle_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Dust_Particle_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Explosion_SubUV.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Explosion_SubUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Fire_SubUV.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Fire_SubUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Frame_M.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Frame_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Frame_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Frame_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Gradinet_01.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Gradinet_01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Ground_Grass_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Ground_Grass_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_ground_Moss_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_ground_Moss_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Moss_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Ground_Moss_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_M.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Lamp_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Lamp_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_MacroVariation.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_MacroVariation.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Copper_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Metal_Copper_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Metal_Gold_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Metal_Gold_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Metal_Rust_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Metal_Rust_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Metal_Steel_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Metal_Steel_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_M.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_RockMesh_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_RockMesh_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Rock_Slate_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Rock_Slate_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_M.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Shelf_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Shelf_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Single_Tile_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Single_Tile_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_SubUV.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Smoke_SubUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Spark_Core.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Spark_Core.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Statue_M.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Statue_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Statue_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Statue_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_M.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_TableRound_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_TableRound_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_M.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Tech_Dot_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Tech_Dot_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_M.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Tech_Panel_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Tech_Panel_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Water_M.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Water_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Water_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Water_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Wood_Oak_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Wood_Oak_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Wood_Pine_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Wood_Pine_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset” to “C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset”
LogRenderer: Reallocating scene render targets to support 256x256 Format 10 NumSamples 1 (Frame:1).
LogSavePackage: Moving ‘C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/Floor_400x4000ED9E35E44E77C8F0CD10C9937276B44.tmp’ to ‘C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Architecture/Floor_400x400.uasset’
LogFeaturePack: Warning: Inserted 1 feature packs
Cmd: MAP LOAD FILE=“C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/StarterContent/Maps/Minimal_Default.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms
LogTexture: Display: Building textures: DeprecatedTextureD6C57B644F03DADF4F2699848FAEA3C3 (BGRA8, 128X128)
LogTexture: Display: Building textures: DeprecatedTexture8D91C9AE4C6B8D628CDA3C848426284A (BGRA8, 128X128)
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Minimal_Default’.
LogAIModule: Creating AISystem for world Minimal_Default
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,16ms to complete.
LogFileHelpers: Loading map ‘Minimal_Default’ took 2.442
LogUnrealEdMisc: Total Editor Startup Time, took 25.630
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0111 seconds. Added 3601 classes and 859 folders.
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogPakFile: PakFile PrimaryIndexSize=187
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogPakFile: OnPakFileMounted2Time == 0.000007
LogPakFile: PakFile PrimaryIndexSize=189
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=152
LogPakFile: OnPakFileMounted2Time == 0.000008
LogPakFile: PakFile PrimaryIndexSize=191
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=160
LogPakFile: OnPakFileMounted2Time == 0.000009
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogPakFile: OnPakFileMounted2Time == 0.000010
LogPakFile: PakFile PrimaryIndexSize=190
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=154
LogPakFile: OnPakFileMounted2Time == 0.000011
LogPakFile: PakFile PrimaryIndexSize=192
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=158
LogPakFile: OnPakFileMounted2Time == 0.000012
LogPakFile: PakFile PrimaryIndexSize=182
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=138
LogPakFile: OnPakFileMounted2Time == 0.000013
LogPakFile: PakFile PrimaryIndexSize=184
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=142
LogPakFile: OnPakFileMounted2Time == 0.000014
LogPakFile: PakFile PrimaryIndexSize=188
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=150
LogPakFile: OnPakFileMounted2Time == 0.000015
LogPakFile: PakFile PrimaryIndexSize=182
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=138
LogPakFile: OnPakFileMounted2Time == 0.000016
LogPakFile: PakFile PrimaryIndexSize=184
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=142
LogPakFile: OnPakFileMounted2Time == 0.000017
LogPakFile: PakFile PrimaryIndexSize=183
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=140
LogPakFile: OnPakFileMounted2Time == 0.000018
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=144
LogPakFile: OnPakFileMounted2Time == 0.000019
LogPakFile: PakFile PrimaryIndexSize=188
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=150
LogPakFile: OnPakFileMounted2Time == 0.000020
LogPakFile: PakFile PrimaryIndexSize=190
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=154
LogPakFile: OnPakFileMounted2Time == 0.000021
LogPakFile: PakFile PrimaryIndexSize=187
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogPakFile: OnPakFileMounted2Time == 0.000022
LogPakFile: PakFile PrimaryIndexSize=189
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=152
LogPakFile: OnPakFileMounted2Time == 0.000023
LogPakFile: PakFile PrimaryIndexSize=183
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=140
LogPakFile: OnPakFileMounted2Time == 0.000024
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=144
LogPakFile: OnPakFileMounted2Time == 0.000025
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=144
LogPakFile: OnPakFileMounted2Time == 0.000026
LogPakFile: PakFile PrimaryIndexSize=187
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogPakFile: OnPakFileMounted2Time == 0.000027
LogPakFile: PakFile PrimaryIndexSize=183
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=140
LogPakFile: OnPakFileMounted2Time == 0.000028
LogPakFile: PakFile PrimaryIndexSize=186
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=146
LogPakFile: OnPakFileMounted2Time == 0.000029
LogPakFile: PakFile PrimaryIndexSize=188
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=150
LogPakFile: OnPakFileMounted2Time == 0.000030
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=144
LogPakFile: OnPakFileMounted2Time == 0.000032
LogPakFile: PakFile PrimaryIndexSize=192
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=158
LogPakFile: OnPakFileMounted2Time == 0.000033
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘AddContentDialog’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘SceneOutliner’ in 0.0003 seconds. Added 2 classes and 0 folders.
LogSlate: Took 0.000212 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000187 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.016453 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 1208x572 Format 10 NumSamples 1 (Frame:1).
LogSlate: Took 0.000189 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 28.90 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogInit: First time updating LLM stats…
AssetCheck: New page: Asset Save: Floor_400x400
LogContentValidation: Display: Validating StaticMesh /Game/StarterContent/Architecture/Floor_400x400.Floor_400x400
LogAssetRegistry: Asset discovery search completed in 23.1455 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.000165 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Ole\Desktop\Custom Skins\T_M_MED_Kpop_Fashion_Hat_D_1.png)
LogTexture: Display: Building textures: T_M_MED_Kpop_Fashion_Hat_D_1 (AutoDXT, 1024X1024)
LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Ole\Desktop\Custom Skins\T_M_MED_KpopFashion_Body_D_1.png)
LogTexture: Display: Building textures: T_M_MED_KpopFashion_Body_D_1 (AutoDXT, 2048X2048)
LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
LogSlate: Window ‘Save Content’ being destroyed
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/T_M_MED_Kpop_Fashion_Hat_D_1” FILE=“C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/T_M_MED_Kpop_Fashion_Hat_D_1.uasset” SILENT=true
LogSavePackage: Moving ‘C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/T_M_MED_Kpop_Fashion_Hat_D_16FCD4F9F465C683975B80B9CBD7FF8E8.tmp’ to ‘C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/T_M_MED_Kpop_Fashion_Hat_D_1.uasset’
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/T_M_MED_KpopFashion_Body_D_1” FILE=“C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/T_M_MED_KpopFashion_Body_D_1.uasset” SILENT=true
LogSavePackage: Moving ‘C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Saved/T_M_MED_KpopFashion_Body_D_1155B468B490AEE82C47F708FFC0B8F28.tmp’ to ‘C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Content/T_M_MED_KpopFashion_Body_D_1.uasset’
AssetCheck: New page: Asset Save: multiple assets
LogContentValidation: Display: Validating Texture2D /Game/T_M_MED_KpopFashion_Body_D_1.T_M_MED_KpopFashion_Body_D_1
LogContentValidation: Display: Validating Texture2D /Game/T_M_MED_Kpop_Fashion_Hat_D_1.T_M_MED_Kpop_Fashion_Hat_D_1
UATHelper: Cooking (Windows (64-bit)): Running AutomationTool…
UATHelper: Cooking (Windows (64-bit)): Parsing command line: -ScriptsForProject=“C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Whiteikonik.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“C:/Users/Ole/Documents/Unreal Projects/Whiteikonik/Whiteikonik.uproject” -cook -skipstage -ue4exe=D:\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe
-targetplatform=Win64 -ddc=InstalledDerivedDataBackendGraph -utf8output
LogSlate: Took 0.016055 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
UATHelper: Cooking (Windows (64-bit)): Setting up ProjectParams for C:\Users\Ole\Documents\Unreal Projects\Whiteikonik\Whiteikonik.uproject
UATHelper: Cooking (Windows (64-bit)): ********** COOK COMMAND STARTED **********
UATHelper: Cooking (Windows (64-bit)): Running UE4Editor Cook for project C:\Users\Ole\Documents\Unreal Projects\Whiteikonik\Whiteikonik.uproject
UATHelper: Cooking (Windows (64-bit)): Commandlet log file is D:\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.05.22-19.54.59.txt
UATHelper: Cooking (Windows (64-bit)): Running: D:\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\Ole\Documents\Unreal Projects\Whiteikonik\Whiteikonik.uproject” -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog=D:\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.05.22-19.54.59
.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: Running engine for game: Whiteikonik
UATHelper: Cooking (Windows (64-bit)): LogHAL: Display: Platform has ~ 16 GB [17124642816 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacNoEditor’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
UATHelper: Cooking (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
UATHelper: Cooking (Windows (64-bit)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Cooking (Windows (64-bit)): LogShaderCompilers: Display: Using XGE Controller for Shader Compilation.
UATHelper: Cooking (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Cooking (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Ole/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
UATHelper: Cooking (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Cooking (Windows (64-bit)): LogDerivedDataCache: Display: Performance to C:/Users/Ole/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.07ms. RandomReadSpeed=587.04MBs, RandomWriteSpeed=98.87MBs. Assigned SpeedClass ‘Local’
UATHelper: Cooking (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Cooking (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Cooking (Windows (64-bit)): LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
UATHelper: Cooking (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1
UATHelper: Cooking (Windows (64-bit)): LogCook: Display: Creating asset registry
UATHelper: Cooking (Windows (64-bit)): LogCook: Display: Discovering localized assets for cultures: en
UATHelper: Cooking (Windows (64-bit)): LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
UATHelper: Cooking (Windows (64-bit)): LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
UATHelper: Cooking (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.037 seconds for platforms WindowsNoEditor
UATHelper: Cooking (Windows (64-bit)): Unreal Engine XGE Tasks
UATHelper: Cooking (Windows (64-bit)):
UATHelper: Cooking (Windows (64-bit)):
UATHelper: Cooking (Windows (64-bit)): -----------------------------------------------------------------------
UATHelper: Cooking (Windows (64-bit)): IncrediBuild Console 9.4.4 (build 3042)
UATHelper: Cooking (Windows (64-bit)): Copyright (C) 2001-2019 IncrediBuild Software Ltd. All rights reserved.
UATHelper: Cooking (Windows (64-bit)): -----------------------------------------------------------------------
UATHelper: Cooking (Windows (64-bit)):
UATHelper: Cooking (Windows (64-bit)):
UATHelper: Cooking (Windows (64-bit)): --------------------Build System Warning---------------------------------------
UATHelper: Cooking (Windows (64-bit)): License is invalid:
UATHelper: Cooking (Windows (64-bit)): License information is invalid. Please try reloading your license file using the Coordinator Monitor application on the Coordinator machine, or reinstall IncrediBuild.
UATHelper: Cooking (Windows (64-bit)): This build will run in standalone mode.
UATHelper: Cooking (Windows (64-bit)):
UATHelper: Cooking (Windows (64-bit)): -------------------------------------------------------------------------------
UATHelper: Cooking (Windows (64-bit)): LogModuleManager: Display: Unable to bootstrap from archive C:/Users/Ole/AppData/Local/Temp/UnrealXGEWorkingDir/35F12F8D46C7160B4EB165942F334D9D//Bootstrap-033BC5DC-894D-42B7-A916-D18333A4DE93.modules, will fallback on normal initialization
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: Unable to bootstrap from archive C:/Users/Ole/AppData/Local/Temp/UnrealXGEWorkingDir/35F12F8D46C7160B4EB165942F334D9D//Bootstrap-033BC5DC-894D-42B7-A916-D18333A4DE93.inis, will fallback on normal initialization

Did you find a solution to this? I can’t find one anywhere.