Windows build looks terrible in VR

I have a windows build for a level level I’ve made. On my somewhat decent spec laptop (NVIDIA RTX A3000 GPU). The build runs ok. Could use a bit more optimisation but consistently runs above 45 fps.

I decided I wanted to try run it on my meta quest 3 to see what it would look like. I used quest link to connect my laptop and the headset and enabled the “start in VR” project setting and managed to open up the build in my headset but the resolution is horrible and when I turn my head too fast I get like a black plane in my peripheral which is of course super jarring.

Not sure if I need to tweak any project settings to make it more compatible or if there is something fundamentally breaking it like say maybe using lumen for my global illumination or nanite for some of my foliage or if its just a performance thing. I’ll screenshot some of my settings in case its relevant.

On slightly related note my windows build seems more… for lack of a better term blurry? then it does in my editor or like less crisp? not too if that is linked too.

Screenshot from editor:

Screenshot of build when wearing Headset:

Screenshot of build when NOT wearing headset:

GameUserSettings.ini from latest build:
[ScalabilityGroups]
sg.ResolutionQuality=0
sg.ViewDistanceQuality=2
sg.AntiAliasingQuality=2
sg.ShadowQuality=2
sg.GlobalIlluminationQuality=2
sg.ReflectionQuality=2
sg.PostProcessQuality=2
sg.TextureQuality=2
sg.EffectsQuality=2
sg.FoliageQuality=2
sg.ShadingQuality=2

[/Script/Engine.GameUserSettings]
bUseVSync=True
bUseDynamicResolution=True
ResolutionSizeX=2560
ResolutionSizeY=1440
LastUserConfirmedResolutionSizeX=2560
LastUserConfirmedResolutionSizeY=1440
WindowPosX=-1
WindowPosY=-1
FullscreenMode=1
LastConfirmedFullscreenMode=1
PreferredFullscreenMode=1
Version=5
AudioQualityLevel=0
LastConfirmedAudioQualityLevel=0
FrameRateLimit=0.000000
DesiredScreenWidth=1280
bUseDesiredScreenHeight=False
DesiredScreenHeight=720
LastUserConfirmedDesiredScreenWidth=1280
LastUserConfirmedDesiredScreenHeight=720
LastRecommendedScreenWidth=-1.000000
LastRecommendedScreenHeight=-1.000000
LastCPUBenchmarkResult=-1.000000
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000

MetaXR Plugin Settings:

VR Rendering Settings: