I think im losing my mind. All i want to do is have a default window mode when the game starts and then be able to set the window mode from my UI. I basically have a blank project.
If you look on youtube, everyone does this on standalone mode, which is not the same as a packaged build.
Thankfully it seems to start up in windowed fullscreen when packaged. But when I change to windowed mode it does so for a split second and then switches back to windowed fullscreen.
oh I see what’s happening, the resolution being set to my screen res doesn’t include space for the windowed mode, but when I lower the resolution it does go into windowed mode. That project just saved me so much time! Thanks @3dRaven
it’s kinda weird though, that it doesnt take that into account if you try to get desktop resolution and set resolution by that and then the actual window bar isn’t visible
yeah thats what I mean, my monitor resolution is 1080 and if i set it to windowed mode i cant see the bar at the top, but if i set it to 1280x720 i can.
I have a new issue now in that since i applied the settings my background has gone from this