So, I’m learning UE5 and want to make a window with water droplets. I’ve used this tutorial to make my material: https://www.youtube.com/watch?v=yl6Vh-hmKjk . My problem is that i have weird reflections on the sides of my window, no matter what I try, they won’t go. I thought it is because I use fresnel, but I don’t really know. Is there a fix for this?
And what are the differences between those computing methods?
Yup, no idea. You have to give it a go ![]()
It might be documented somewhere…




