Hey Folks, I’ve got some questions about UE4’s Cascade.
[Wind Influence in Cascade?]
If I wanted to make rain/snow/dust particles be influenced by wind is there a module that does that? So far I’ve only seen Vector Fields as an option, and only for GPU Particles. Vector fields wouldn’t make it dynamic and would just be faking the movement ASFAIK. It wouldn’t allow for things such as directional change (player moves left, rain moves left).
[Collision w/ a Roll]
Does Cascade allow Mesh Input particles to roll on collision? Example: Explosion with a bunch of debris, the debris flies out then hits the ground and rolls off eventually stopping in place. Basically have physics applied to the mesh debris on impact.
So far I only see Freeze as an option under Actor Collision outside of Halt Collision/Kill. Although I want it to keep rolling until it fades out. Someone mentioned something about reducing “friction” in one of the modules, but I haven’t seen that option.
[Rectangle Location Emitter]
Is there a way to set up the location module in a way that will emit particles from the edges of a rectangle? I only see Circle, Sphere, and Triangle as options for shape.
Any ideas? Thanks.