Wind FX Prompts Illegal Reference When Attempting Playtest

Reference ID

4d5fb85d-4b2a-a7cb-589a-c18fd89cb176

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Summary

When attempting to launch a session for playtesting one particular asset fails to validate. After troubleshooting & resetting the instance properties I’ve noticed that the asset fails validation when the “Spawn Wind FX?” is set to true. (For context, the asset in question is a pine tree with a built-in wind FX / direction). No such error occurs when the “Spawn Wind FX?” is set to false (default).

Steps to Reproduce

~ Spawn: /Script/FortniteGame.FortPlaysetPropItemDefinition’/CR_Legacy/Playsets/PlaysetProps/PPID_CR_Legacy_Athena_LargePine_01.PPID_CR_Legacy_Athena_LargePine_01’
~ Set “Spawn Wind FX?” to true.
~ Launch Session
~ Validation Error
~ Set “Spawn Wind FX?” to false.
~ Launch Session
~ Success

Expected Result

Validation & a launched session.

Observed Result

Illegal reference: /Game/Effects/Fort_Effects/Materials/Foliage/M_Foliage_Leaf_Mesh_01_Inst .

LogValkyrieValidation: Error: Found disallowed object type /Game/Effects/Fort_Effects/Materials/Foliage/M_Foliage_Leaf_Mesh_01_Inst.M_Foliage_Leaf_Mesh_01_Inst, Referenced by:

UEFNValidation: Error: Found disallowed object type /Game/Effects/Fort_Effects/Materials/Foliage/M_Foliage_Leaf_Mesh_01_Inst.M_Foliage_Leaf_Mesh_01_Inst,

Platform(s)

windows(10)