Hi there,
What is the workflow for getting the wind actor to work with custom meshes?
Is that explained anywhere?
Hi there,
What is the workflow for getting the wind actor to work with custom meshes?
Is that explained anywhere?
I did it like this:
Now the problem is, that the whole plant is waving. Not just the leaves, even they have a separate material. Need to find a way to attach them in UE4, if it is even possible.
You can change that when you add vertex colours to your grass -> then just apply a constant vector with a value of 0 to the painted part and the rest should be moved with the wind. For that you have to use a lerp node.
Wind Actor with custom meshes: https://forums.unrealengine/showthread.php?59717-The-correct-way-to-setup-Wind
Thanks but there’s almost zero information regarding it in the thread you linked. There’s a link posted by but even that is completely unrelated to custom meshes. That’s for SpeedTree.
Anybody?
I really don’t understand this. So i have a plant exported from Blender. It has two materials, one for leaves and one for the trunk. For my trunk, i simply have a material with a color and for my leaves i tried to follow your instruction, but now nothing moves.
Have you vertex painted your mesh in blender? + connect the WPO with your diffuse texture
You can also paint a mask and use in WindWeight
There is really no tutorial to setup custom foliage (non-speedtree) in a way to react to the wind actor ? this is very basic feature but I find nothing about it…
This is pretty overwhelming. I did all from scratch. Here is a picture of my plant in Blender, after vertex painted:
And here is my material so far. I’m sorry but i don’t understand what to replace and where. It’s all just a lot of fancy words…