Are you sure it’s not z fighting of two objects? It looks like the GPU is flickering back and forth between showing object A and B like in this YT video.
That looks like a tessellation conflict, specially if the problem only occurs between Windows versions. The problem comes from how the landscape material is compiled on Win11 drivers. It looks fine on Win10 because the driver tolerates it, but on Win11, it exposes precision/LOD problems.
I would test disabling tessellation on your landscape, as well as forcing LOD 0 on the affected elements. And just in case, update your drivers to the latest version in your affected system (if possible, go for a clean install, then use Developer drivers).