Will unreal engine 5 have c++ option for vehicle template in future?

I wanted vehicle template in c++ for unreal engine 5 so that I can create it’s multiplayer. But it does not give any option on the UE5 that I have download from Epic Game Launcher. So, I downloaded UE5 from GittHub and it gave me the option for c++ for vehicle template but it gives me error whenever I create the project: The vehicle meshes are in the program but UE cannot find it so it does spawn them anywhere, but I can see the meshes files in the content browser.

I created a project with third person c++ template. Then added vehicle via editor import.

image

This way I achieved this.

For C++ based vehicle:
I created my custom WheeledVehiclePawn derived from AWheeledVehiclePawn

Also created custom WheeledVehicleMovementComponent derived from UChaosWheeledVehicleMovementComponent

Lastly, my WheeledVehiclePawn constructer is like that:

AMyWheeledVehiclePawn::AMyWheeledVehiclePawn(const FObjectInitializer& ObjectInitializer)
	: Super(ObjectInitializer.SetDefaultSubobjectClass<UMyWheeledVehicleMovementComponent>(VehicleMovementComponentName))

Hi, I tried doing this a lot of times now but it doesn’t work. The vehicle mesh won’t appear when you press on play but it can be seen in the content browser. I think that in UE5 there is same template for advanced vehicle and vehicle so, the error never refers to the sports car mesh. It only refers to the vehicle mesh (which was the case in UE4). I think I will have to manually set up the sports car mesh for this, or if there are any other solutions please help me.

The idea is to have the same project out-of-the-box, instead of importing by yourself.