Will UE6 abandon its support for interface-oriented programming?

UE6 has stated that it will deprecate Blueprints and Actors. While deprecating Blueprints is fine, deprecating Actors means that components cannot GetOwner and then use the Owner’s interface to access other components. If we fully shift to ECS, this is extremely bad news for the current code. I hope UE6 can retain the option of interface-oriented programming for the long term, rather than removing Actors in the future.