I’m not sure why it can’t at the moment (I know it’s not supported) because frankly I don’t know how it works and why it wouldn’t be compatible with other blend modes. Does anyone have any idea?
I’m glad the important questions are being ignored.
I understand why you can’t use translucent or masked materials on a mesh using nanite.
The big issue is that nanite meshes render infront of anything using a masked material. This makes nanite unusable with a vast majority of character & Landscape materials.
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Nanite will support masked materials in the 5.1 release, which is in development right now.