Hi,
I noticed that I can only enable Nanite on a static mesh. This means that a dynamic mesh must be converted to a static mesh before Nanite can be enabled. However, I need to edit the mesh at runtime. There’s a voxel approach to creating Nanite meshes at runtime, but it didn’t work with many other features (e.g., physics). Therefore, I’m looking for native support for dynamic meshes with Nanite/Lumen. Will this be possible in a future release of Unreal Engine?
Thanks in advance for any replies.