Subscribing to the elimination event on a wolf doesn’t fire it when the wolf dies. Instead it fires the damaged event with 0.000 damage.
Steps to Reproduce
Spawn a Wolf, get its agent’s fort_character and subscribe to the elimination and damage events. Shoot the wolf until it’s eliminated.
Expected Result
The damaged event should be fired until the wolf is eliminated. Then it should fire the eliminated event.
Observed Result
The elimination event never fires. Instead it fires the damaged event twice with 0.0000 damage after the wolf is eliminated.
Platform(s)
UEFN
Edit.: It is not only wildlife, but also custom characters (those that use a custom character blueprint instead of a fortnite character). Also DamagedEvents do not fire if the instigator is a custom fort character/npc_agent.GetInstigator
you changed my evening I had already spent over an hour wondering why i wasnt able to get an OnEliminated function to fire, and you saved me the wondering if I should report it myself. So yes thanks for putting in the effort Cheers and hopefully we can get it resolved soon. I think I might be able to do a work around with the damaged event in the meantime