Wiki Code Tutorials

[=Loken01;63080]

I loosely based it around Unity 3D’s OnGUI system, so here you go!
Unity Style HUD system!

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Wow is really well developed and useful!

I really think you should give system its own thread!

And it’d be great if you could make a video demoing what it can do!

:slight_smile:

Great work Loken!

:slight_smile:

Hello people, just for share, i made a tutorial for link real dll inside ue4

please check in the wiki page

greeting !!!

Here the link, enjoy!!
https://wiki.unrealengine./Linking_Dlls

[=ZkarmaKun;64803]
Hello people, just for share, i made a tutorial for link real dll inside ue4

please check in the wiki page

greeting !!!

Here the link, enjoy!!
https://wiki.unrealengine./Linking_Dlls
[/]

Wow, once again someone whose first post is a community offering!

Welcome to the forums ZkarmaKun!

:slight_smile:

Infinitely Better Float as String With Precision

I just finished a new and much better and much lighter Float as String With Precision algorithm!

https://wiki.unrealengine./Float_as_String_With_Precision

[FONT=Comic Sans MS]Featured Tutorial

File Management, Create Folders, Delete Files, and More!

https://wiki.unrealengine./File_Management,_Create_Folders,_Delete_Files,_and_More

I love your tutorials. If its something you think others might benefit from too, I would love to see one on spawning physics constraints at runtime.

[=BlackRang666;76203]
I love your tutorials. If its something you think others might benefit from too, I would love to see one on spawning physics constraints at runtime.
[/]

I will do a tutorial when I have enough time, but the core code to spawn constraint at runtime looks like !


//set up the constraint instance with all the desired values
FConstraintInstance ConstraintInstance;
//set values here

ConstraintComp = NewObject<UPhysicsConstraintComponent>(RootSMA);
if(!ConstraintComp) return;
//~~~~~~~~~~~~~~~~~~~~~~~~
//Update Vibes!
ConstraintComp->ConstraintInstance = ConstraintInstance;
//~~~~~~~~~~~~~~~~~~~~~~~~
		
//Set World Location
ConstraintComp->SetWorldLocation(RootSMA->GetActorLocation());
			
//Attach to Root!
ConstraintComp->AttachTo(RootSMA->GetRootComponent(), NAME_None, EAttachLocation::KeepWorldPosition);
		
//~~~ Init Constraint ~~~
ConstraintComp->SetConstrainedComponents(RootSMA->StaticMeshComponent, NAME_None, TargetSMA->StaticMeshComponent,NAME_None);

EDIT never mind it didn’t take that long

I am even sharing my physics constraint library functions with you!


**New Wiki Tutorial

[COLOR="#000000"]Creating Dynamic Physics Constraints During Runtime

My Physics Library Functions Included!**[/COLOR]

https://wiki.unrealengine./Physics_Constraints,_Create_New_Constraints_Dynamically_During_Runtime

[=;77812]
I will do a tutorial when I have enough time, but the core code to spawn constraint at runtime looks like !


//set up the constraint instance with all the desired values
FConstraintInstance ConstraintInstance;
//set values here

ConstraintComp = NewObject<UPhysicsConstraintComponent>(RootSMA);
if(!ConstraintComp) return;
//~~~~~~~~~~~~~~~~~~~~~~~~
//Update Vibes!
ConstraintComp->ConstraintInstance = ConstraintInstance;
//~~~~~~~~~~~~~~~~~~~~~~~~
		
//Set World Location
ConstraintComp->SetWorldLocation(RootSMA->GetActorLocation());
			
//Attach to Root!
ConstraintComp->AttachTo(RootSMA->GetRootComponent(), NAME_None, EAttachLocation::KeepWorldPosition);
		
//~~~ Init Constraint ~~~
ConstraintComp->SetConstrainedComponents(RootSMA->StaticMeshComponent, NAME_None, TargetSMA->StaticMeshComponent,NAME_None);

EDIT never mind it didn’t take that long

I am even sharing my physics constraint library functions with you!


**New Wiki Tutorial

[COLOR="#000000"]Creating Dynamic Physics Constraints During Runtime

My Physics Library Functions Included!**[/COLOR]

https://wiki.unrealengine./Physics_Constraints,_Create_New_Constraints_Dynamically_During_Runtime


[/]


Pffft... show off. Haha, i'm kidding. Great work and thanks for the new tutorial!

I love it. Thank you so much!

[= Kyp;78694]
Pffft… show off. Haha, i’m kidding. Great work and thanks for the new tutorial!
[/]

You’re welcome!

[=BlackRang666;79087]
I love it. Thank you so much!
[/]

Yaay!

:o

Wow your the best (and really seem to be saving the Epic team quiete some work)!

[=;80439]
Wow your the best (and really seem to be saving the Epic team quiete some work)!
[/]

Haha thanks !

Great to hear from you!

:heart:

New Tutorial!

Packaged Game Paths, Obtain Directories Based on Executable Location

https://wiki.unrealengine./Packaged_Game_Paths,_Obtain_Directories_Based_on_Executable_Location

Enjoy!

**New Tutorial!
**
Wiki Tutorial on Global Data Storage
https://wiki.unrealengine./Global_Data_Access,_Data_Storage_Class_Accessible_From_Any_CPP_or_BP_Class_During_Runtime!

[FONT=Comic Sans MS]New Tutorial!

File Management, Create Folders, Delete Files, and More!

https://wiki.unrealengine./File_Management,_Create_Folders,_Delete_Files,_and_More!

[FONT=Comic Sans MS]Entry Level Guide to UE4 C++

wiki page is devoted to reducing the intensity of the C++ entry point for new coders!

https://wiki.unrealengine./Entry_Level_Guide_to_UE4_C%2B%2B

Enjoy!

Heheh you are such an extraordinary good person!
you have helped me out soo much and I bet lots of other people too,
it comes a bit late, but just wanted to finally thank you for all the amasing stuff you have put out there :heart:

[=real;101961]
Heheh you are such an extraordinary good person!
you have helped me out soo much and I bet lots of other people too,
it comes a bit late, but just wanted to finally thank you for all the amasing stuff you have put out there :heart:
[/]

Hee hee!

It’s never too late!

Thanks Real!

Lovely to hear from you!

:heart:

[=;103526]
Hee hee!

It’s never too late!

[/]

I want to take opportunity to thank you as well.
Your tutorials help me out a lot of times, I don’t know what I would do without them :smiley:
So… thank you so much for your efforts, dude! :wink:

[=Rakantor;103581]
I want to take opportunity to thank you as well.
Your tutorials help me out a lot of times, I don’t know what I would do without them :smiley:
So… thank you so much for your efforts, dude! :wink:
[/]

Thanks Rakantor, great to hear from you!

:slight_smile: