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Wow this is really well developed and useful!

I really think you should give this system its own thread!

And it’d be great if you could make a video demoing what it can do!

:slight_smile:

Great work Loken!

:slight_smile:

Rama

Hello people, just for share, i made a tutorial for link real dll inside ue4

please check in the wiki page

greeting !!!

Here the link, enjoy!!

Wow, once again someone whose first post is a community offering!

Welcome to the forums ZkarmaKun!

:slight_smile:

Rama

Infinitely Better Float as String With Precision

I just finished a new and much better and much lighter Float as String With Precision algorithm!

[FONT=Comic Sans MS]Featured Tutorial

File Management, Create Folders, Delete Files, and More!

Rama

I love your tutorials. If its something you think others might benefit from too, I would love to see one on spawning physics constraints at runtime.

I will do a tutorial when I have enough time, but the core code to spawn constraint at runtime looks like this!


//set up the constraint instance with all the desired values
FConstraintInstance ConstraintInstance;
//set values here

ConstraintComp = NewObject<UPhysicsConstraintComponent>(RootSMA);
if(!ConstraintComp) return;
//~~~~~~~~~~~~~~~~~~~~~~~~
//Update Vibes!
ConstraintComp->ConstraintInstance = ConstraintInstance;
//~~~~~~~~~~~~~~~~~~~~~~~~
		
//Set World Location
ConstraintComp->SetWorldLocation(RootSMA->GetActorLocation());
			
//Attach to Root!
ConstraintComp->AttachTo(RootSMA->GetRootComponent(), NAME_None, EAttachLocation::KeepWorldPosition);
		
//~~~ Init Constraint ~~~
ConstraintComp->SetConstrainedComponents(RootSMA->StaticMeshComponent, NAME_None, TargetSMA->StaticMeshComponent,NAME_None);

EDIT never mind it didn’t take that long

I am even sharing my physics constraint library functions with you!


**New Wiki Tutorial

[COLOR="#000000"]Creating Dynamic Physics Constraints During Runtime

My Physics Library Functions Included!**[/COLOR]

https://wiki.unrealengine.com/Physics_Constraints,_Create_New_Constraints_Dynamically_During_Runtime

Rama

Pffft… show off. Haha, i’m kidding. Great work and thanks for the new tutorial!

I love it. Thank you so much!

You’re welcome!

Yaay!

:o

Rama

Wow Rama, your the best (and really seem to be saving the Epic team quiete some work)!

Haha thanks Borzi!

Great to hear from you!

:heart:

Rama

New Tutorial!

Packaged Game Paths, Obtain Directories Based on Executable Location

Enjoy!

Rama

**New Tutorial!
**
Wiki Tutorial on Global Data Storage
A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums!

[FONT=Comic Sans MS]New Tutorial!

File Management, Create Folders, Delete Files, and More!

A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums!

[FONT=Comic Sans MS]Entry Level Guide to UE4 C++

This wiki page is devoted to reducing the intensity of the C++ entry point for new coders!

Enjoy!

Rama

Heheh Rama, you are such an extraordinary good person!
you have helped me out soo much and I bet lots of other people too,
it comes a bit late, but just wanted to finally thank you for all the amasing stuff you have put out there :heart:

Hee hee!

It’s never too late!

Thanks Real!

Lovely to hear from you!

:heart:

Rama

I want to take this opportunity to thank you as well.
Your tutorials help me out a lot of times, I don’t know what I would do without them :smiley:
So… thank you so much for your efforts, dude! :wink:

Thanks Rakantor, great to hear from you!

:slight_smile:

Rama