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Jeez, nice work dude.

Im gonna see that very closely !.

Thank’s mate

You’re an angel.

Have you done any research into Behavior tree functionality through code yet?

I can do BTTasks and BTDecorators but I have yet to see a solution on how to get a BTService class to show up in the BT Editor…i bet it’s a simple solution too…

Hee hee!

:slight_smile:

Awww thanks :slight_smile:

I have written my own in-game user-editable AI scripting system,

so I have not checked this out, sorry :slight_smile:

There are some other beta testers like Vblanco who know a lot more about this subject than me :slight_smile:

Rama

[FONT=Comic Sans MS]Featured Tutorial

Interfaces in UE4 C++

Rama

[FONT=Comic Sans MS]Featured Tutorial

File Management, Create Folders, Delete Files, and More!

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[FONT=Comic Sans MS]Featured Tutorial

Mesh Collision, Obtain Closest Point on Mesh Surface to Other Point!

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[FONT=Comic Sans MS]New Tutorial, 800+ Line Complete HUD Sample Class

Complete Sample HUD Class, Tooltips, Custom Cursor, Transparent HUD Elements, DrawMaterial, Buttons!

A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums,Create_Buttons%26_Draw_Materials

Rama

Hi Rama,

Just popping in to say “Awesome Job!” on the tutorials!
I found them very useful for getting up and running coming from UDK.
I’m even adding notes for people in the same situation as I go along, and hope that we get a community as helpful and active as with UDK.
You’re definitely heading us in the right direction.

Also, I am entirely unsurprised that you’ve added a naked running man to your collection of bright colors and objects. Keep up the good work :).

Thank you very much!

They have been very helpful!!!

!!!

:slight_smile:

Great to hear from you StaticVoidLol!

You’re welcome!

:slight_smile:

Rama

[FONT=Comic Sans MS]Featured Tutorial

How to make your own Animation Nodes!

Rama

[FONT=Comic Sans MS]Featured Tutorial

Dynamic Load Object - Load Static Meshes and other assets from a file path during runtime!

Rama

C++ Templates in UE4!

Rama

[FONT=Comic Sans MS]Featured Tutorial

Procedural Mesh, Entire Class Code, Including Collision!

Once again, not by me, but reaallly useful.

Rama

Hey Rama!

I am actually in shock and awe…

Last time I saw your work, you were setting up all of your cool UDK projects to work in a networked environment.
I’ve only just managed to start with UE4, and I see you are already dominating the tutorial scene and helping everyone out! :3

Congratz man! As always, everything you do is sweet!
Looking through the wiki, I can happily say, this will get us settled nice and quickly.

Myself and my team are looking to script up our own version of something like “Coherent UI”.
Going from Scaleform to Slate feels like someone just snapped off our creativity.

You wouldn’t happen to have any helpful hints on were to get started?
Or is there hidden potential in Slate that we haven’t realized?

-Peace

Heeey its Loken!

Hi again Loken!

Nice to see you here in the UE4 scene now!!

:slight_smile:

I actually just use the HUD class itself for all my UI needs, you can see that in all my videos :slight_smile:

Here’s an 800+ line sample of buttons and menus purely in HUD class!

A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums,Create_Buttons%26_Draw_Materials


Latest Video

You can see my custom edit boxes and UI setup in my latest video here!

https://youtube.com/watch?v=Sh19_Py5ff4

Rama

Rama, thank you very much for all the amazing work!

I’m following your recommendation and starting with the custom player controller class:
https://wiki.unrealengine.com/Game_Mode,_Linking_to_Player_Controller_Blueprint_in_C%2B%2B

I have a basic to intermediate c++ programming experience but no previous UE programming experience. Not sure how the pieces fit together or how the custom player controller class will be used.
Can you recommend which tutorials for us beginners to start with? something that will paint the picture for us on how the pieces fit together.
Is there a complete very basic game tutorial from start to finish that help introduce us to the different components and how they attach and interact with each other (player controller, game mode, HUD, customizing the player controller blueprint…etc)?

Trying to get my foot in the door and hoping to start on the right path.

Thank you very much for all your help and support!

Dear CGZee,

Hee hee you’re welcome!

Actually the First Person shooter C++ tutorial by Epic / Alexander Paschall is amazingly detailed!

By far the most extensive single tutorial I’ve seen so far :slight_smile:

First Person Shooter C++ Tutorial

Rama

Correction:

The First Person Shooter Tutorial is the fabulous handiwork of Epic Dev Lauren Ridge!

Thanks Lauren!

:slight_smile:

Rama

[FONT=Comic Sans MS]Featured Tutorial

Static Function Libraries, Create Your Own ToolSet Without Engine Compile Times!

Rama