Have you done any research into Behavior tree functionality through code yet?
I can do BTTasks and BTDecorators but I have yet to see a solution on how to get a BTService class to show up in the BT Editor…i bet it’s a simple solution too…
[/]
Awww thanks
I have written my own in-game user-editable AI scripting system,
so I have not checked out, sorry
There are some other beta testers like Vblanco who know a lot more about subject than me
Just popping in to say “Awesome Job!” on the tutorials!
I found them very useful for getting up and running coming from UDK.
I’m even adding notes for people in the same situation as I go along, and hope that we get a community as helpful and active as with UDK.
You’re definitely heading us in the right direction.
Also, I am entirely unsurprised that you’ve added a naked running man to your collection of bright colors and objects. Keep up the good work :).
[=;13676]
Also, I am entirely unsurprised that you’ve added a naked running man to your collection of bright colors and objects. Keep up the good work :).
[/]
Last time I saw your work, you were setting up all of your cool UDK projects to work in a networked environment.
I’ve only just managed to start with UE4, and I see you are already dominating the tutorial scene and helping out! :3
Congratz man! As always, everything you do is sweet!
Looking through the wiki, I can happily say, will get us settled nice and quickly.
Myself and my team are looking to script up our own version of something like “Coherent UI”.
Going from Scaleform to Slate feels like someone just snapped off our creativity.
You wouldn’t happen to have any helpful hints on were to get started?
Or is there hidden potential in Slate that we haven’t realized?
I have a basic to intermediate c++ programming experience but no previous UE programming experience. Not sure how the pieces fit together or how the custom player controller class will be used.
Can you recommend which tutorials for us beginners to start with? something that will paint the picture for us on how the pieces fit together.
Is there a complete very basic game tutorial from start to finish that help introduce us to the different components and how they attach and interact with each other (player controller, game mode, HUD, customizing the player controller blueprint…etc)?
Trying to get my foot in the door and hoping to start on the right path.
Thank you very much for all your help and support!
[=CGZee;16942]
thank you very much for all the amazing work!
Is there a complete very basic game tutorial from start to finish that help introduce us to the different components and how they attach and interact with each other (player controller, game mode, HUD, customizing the player controller blueprint…etc)?
Trying to get my foot in the door and hoping to start on the right path.
Thank you very much for all your help and support!
[/]
Dear CGZee,
Hee hee you’re welcome!
Actually the First Person shooter C++ tutorial by Epic / is amazingly detailed!
By far the most extensive single tutorial I’ve seen so far