[FONT=Comic Sans MS]Featured Tutorial
You can use wiki to load objects from an asset path during runtime!
**is how I save asset references to hard disk as part of a save system, having to save only a 8byte FName rather than serializing an entire material or mesh **
Then from ultra-tiny amount of saved data I can reload the entire game state, using the code I show you in wiki below!
Dynamic Load Object - Load Static Meshes and other assets from a file path during runtime!
https://wiki.unrealengine./Dynamic_Load_Object