Wiki Code Tutorials

[FONT=Comic Sans MS]Featured Tutorial

You can use wiki to load objects from an asset path during runtime!

**is how I save asset references to hard disk as part of a save system, having to save only a 8byte FName rather than serializing an entire material or mesh **:slight_smile:

Then from ultra-tiny amount of saved data I can reload the entire game state, using the code I show you in wiki below!

Dynamic Load Object - Load Static Meshes and other assets from a file path during runtime!

https://wiki.unrealengine./Dynamic_Load_Object