I know Rama already set up a pretty darn good interactive HUD system, but I took that system as a learning step, then…
- made it a class level object orientated system
- made it so it has multiple button states (Normal, Highlight, Clicked)
- can all be handled in material editors, etc.
(Meaning full artist control!)
(Whether or not it’s better or worse is up for debate, as I’m pretty new to this…)
I loosely based it around Unity 3D’s OnGUI system, so here you go!
Unity Style HUD system!
GUI Windows and Layouts will be coming soon, but I don’ think this is too bad for a 3 day power session! **xD
**(1351 Lines… Cry…)
If anyone has any queries or anything, feel free to PM me!
Also feel free to contribute and work on any UObject Memory Management issues that may crop up!
Only been using Unreal’s C++ for a few weeks, so there may be a few… (A LOT) of problems!