This one is driving me insane.
It’s not really a light leak.
the environment is manifold.
It’s something I don’t know about that has to do with either a reflection capture, or the proximity of a point light.
You’ll probably say “who the hell cares, it’s literally one squiggly line in the whole thing”… and while I don’t necessarily care, I’m just curious on what it is and how to prevent it - because let’s be honest. I never ever bake lights
(and will probably just go to dynamic already).