Wierd distance blue fog/light for exterior and interior scene

Hello,

I’m new to Unreal Engine, I use 5.4 with Lumen (I’m a 3d maya/blender artist) and I would like to make a scene with a transition between outside and inside, so I started to greybox my scene and place the bases for my environment (Sky atmosphere, directional light, sky light and volumetric cloud), however I get the result available on the screenshot below. You can see a kind of blue light/fog inside and everything slowly becomes completely black when I enter this structure.

And on another scene I also tried with Ultra Dynamic Sky + UDS Occlusion volume, but I get exactly the same problem.

If you have any idea I would be grateful, thank you for taking the time to read me.

By default, it would be too light inside. So, I wonder if you have a post processing volume in the level? You could try removing it temporarily.

1 Like

Hey thanks for your reply, I haven’t added any post processing volume yet… But by testing a little more I think it comes from sky atmosphere but I don’t know how to fix the problem without deleting it and even by deleting it there remains a slight white light inside

1 Like

Try removing the height fog. It’s very hard to diagnose this sort of thing from a distance :slight_smile: