Hello,
I’m new to Unreal Engine, I use 5.4 with Lumen (I’m a 3d maya/blender artist) and I would like to make a scene with a transition between outside and inside, so I started to greybox my scene and place the bases for my environment (Sky atmosphere, directional light, sky light and volumetric cloud), however I get the result available on the screenshot below. You can see a kind of blue light/fog inside and everything slowly becomes completely black when I enter this structure.
And on another scene I also tried with Ultra Dynamic Sky + UDS Occlusion volume, but I get exactly the same problem.
If you have any idea I would be grateful, thank you for taking the time to read me.