Widgets Added through verse (GetPlayerUI[]) are not controller compatible regardless of button placement

Summary

Widgets made in UMG, then added through verse (GetPlayerUI.AddWidgets()) do not work with controller regardless of button or widget layout.

In the video, i start on PC and show that the navigation of my UI works, then when i swap to controller and re open the same menu, it immediately deselects any button, making it impossible to use the menu regardless of the placement of any button

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

Make a UMG widget, with buttons and everything contained in the widget itself

GetPlayerUI then add the widget to the player UI

Observe that controller cannot be used

Expected Result

Controller is able to navigate to the buttons that are reachable, as with any other method of adding or creating UI

Observed Result

Any button is immediately deselected, and navigation is impossible

Platform(s)

PC

Video

Additional Notes

With verse fields events being added recently, this is going to become a more and more popular method of adding and utilizing UI, therefore it is absolutely crucial that this be fixed soon!

In the top most root enable the is focusable and select the first button you want the focus on this is how its suppose to work.


This is not a bug just some lack of knowing.