I would like to place a widget in front of the player in VR, so I do the following:
I add a “WidgetComponent” to the FirstPersonCamera as a child and place it slightly in front of the camera. For testing purposes in the widget I place a simple “Image”.
When I run the VR preview in editor, if I move the camera there is some heavy tearing appearing. The same issues appears in simple play mode, even if it’s less noticeable (if the movement is fast the tearing increases).
I tested in 4.11, 4.12 and 4.14 with the same results.
- RedrawTime in the WidgetComponent is set to 0.0 (default), so it should redraw every frame.
- With “Instanced Stereo” the issue persists
Could someone please provide some suggestions on how to solve this issue, because I really can’t figure out a workaround.