I have an event in a widget blueprint that gets called and works perfectly when im in the editor. But when I run the game after packaging it, the event fails to call it.
In interact.png you can see the print statements I have, I get aboutToCallEvenet then aintValid on packaged game. But Valid when playing in editor. On each begin play in my game mode, i create all the UIs and save them to a variable. On begin play in my player character class, I store a reference to the variable in the game mode. Its this reference thats not working.
Any idea why this would work in editor but not when I’ve packaged everything?