Widget OnClickedEvent doesnt show from a child widget until you close and re open

Summary

Took me a while to work this out but if you have a parent widget then add a child widget which has a button within it well on the initial attempt on trying to add the binding to the widget it doesnt show the event/select part within the OnClicked section you have to close the parent after adding the child then save then re open then add the binding then it works. I would also like to add even after this workaround it can still go missing so its very annoying as you can add x amount of binding then it be missing so you have to then remove them or it wont save so uber annoying.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

Have a parent widget and add a child widget making sure the child has a button on it. I use a custom bp button but seems to do it on any tbh. Then try to add the binding.

Expected Result

It should show the Event/Select part within the binding without the need to close and re open. It should also be consistent in showing and not a gamble if it works or not.

Observed Result

Its not working as intended and is uber annoying me

Platform(s)

pc

Additional Notes

Will share a video

The main but in the video is the initial blue event/select buttons are not valid until you close and re open it then it works. (Unsure if a bug but the event also moves in the binding list when you select it making it a search game to finish adding your event) You can see it moves so then i have to go find it. Maybe fix that too as this is also annoying and i dnt think other bindings do this.