I performed the following steps to create a texture UV editor:
- created a custom
FEditorViewportClient
- set an orthographic camera:
FEditorViewportClient::SetViewportType(ELevelViewportType.LVT_OrthoXY)
- created an actor in the corresponding world and selected it
- set the widget mode to translate:
SetWidgetMode(EJavascriptWidgetMode.WM_Translate)
The problem is that the widget is rendered, but it does not move when I drag it. Why is the widget not responding?