Hi @Cody.Albert , thank you for posting this snippet:
Is there something UI designers (non programmers) can implement in UserWidgets to make these diagonal buttons hit testable with the up / down arrow?
We can’t apply the code snippets where the button panel generation is mostly procedural but the button placement is up to the designer. We run into a situation where navigation keys simply can not shift focus from one to another automatically even when the buttons are close to one another as on that image.
I expected that there would be a simple fix, for example to make the parent panel hit testable, but this does not work.
Side note, I have been collecting a bunch of Slate bugs in UE4 and UE5 I hope the team will take a look at some day.
I think it could be a solution to have the directional keys act like the tab key (Slate NavNext) if they are not handled, since that action does support diagonal navigation somehow. Gamepads don’t have a tab key so they get totally stuck on most menus.