Widget in World too bright and wrong color

Hello everyone, This is a well know discussed topic : rendering widget in world space. I tried different methods discuss in the forum but none of them worked in my case.
I have an interactive computer actor with a widget rendered in world space.
This is what I have in Lit view
image
And this is what I have in Unlit View
image

The price in red is animated and this is my main issue , in lit view this is blurry and not readable , when it is perfect in Unlit View.

From what I’ve read this is mainly due to the fact that the widget in world space is affected by post process like any other actors.

I tried to play with my exposure and also tried to change the Material to Lit as described here

Also tried this method adding a material in my post process

But always even if I am able to get a better render it looks like it’s impossible to reach the point where I have exact same render between my widget in screen space and my widget in world space.

Is this something you guys already achieved ?