When I changing the Widget Space of a Widget Component, while playing, from Screen to World Space, the widget disappears. This happens both wen using the Blueprint Node, as well as when using C++ Code and I found no way of getting it back other then changing it back the Screen Space, wich is obviously no workaround.
I can reproduce this easily in a new Project, so this is nothing Project specific.
Is this a bug, or is there something I am missing out?
When I changing the Widget Space of a Widget Component, while playing, from Screen to World Space, the widget disappears.
First of all, ensure the world space widget is facing the camera, it’s not drawn using a two-sided material by default and will appear fully transparent from the back.
Is this a bug
Yes, it’s buggy. To hackaround the issue, we must start in the World Space mode, and then adjust opacity: