Widget disappears, when changing from Screen Space to World Space while playing

Hey Guys,

When I changing the Widget Space of a Widget Component, while playing, from Screen to World Space, the widget disappears. This happens both wen using the Blueprint Node, as well as when using C++ Code and I found no way of getting it back other then changing it back the Screen Space, wich is obviously no workaround.

I can reproduce this easily in a new Project, so this is nothing Project specific.

Is this a bug, or is there something I am missing out?

When I changing the Widget Space of a Widget Component, while playing, from Screen to World Space, the widget disappears.

First of all, ensure the world space widget is facing the camera, it’s not drawn using a two-sided material by default and will appear fully transparent from the back.


Is this a bug

Yes, it’s buggy. To hackaround the issue, we must start in the World Space mode, and then adjust opacity:

Set the comp to be transparent when switching to Screen Space, otherwise you’ll be observing both modes simultaneously.

Not sure if the above is needed in UE5.3. The above worked in 4.27 and still works in 5.2.1 - not sure how well, though.

2 Likes

The hackaround works for me, thank you for your answer!

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.