It seems the leftVirtualJoystick is over the widget and then is not touchable , how I can fix that?
Note1: I’m using “Use Mouse for Touch” enabled to test the “touchable”.
Note2: I don’t wan’t to use World Space with widgetInteraction, first because the colors on screen are different when it’s displayed as world Space and also becuase even I put it infront, it doesn’t look nice as Space “Screen”
Yes, I found this too and tried but is not working with the last version 4.25…Also, there should be a good solution without touching the code. It not make sense that this can happen… a widget that is toucbale is blocked by the defautl joystick, it doesn’t make sense.
Just some observation while I have been trying to figure this out.
I don’t think it just the screen space widgets I’ve got click events on actors also and when the virtual joystick is active they won’t even acknowledge the events. Have you seen this behaviour?
I’ve also noticed using the widget reflector debugging tool that when the virtual joystick is on the screen the widget covers the whole screen it visibility is set to visible, so the events are getting past it.
Yes, the issue is that by default, the joystick cover whole screen and there is no way to change the z-index on that joystick. I don’t know why joydstick is covering all screen, it should cover only the part touchable. Ue4 need to fix this. Let’s see if someone have a solution for this… becuase this should be a common issue who want to use Screen Widget in a Mobile using the default joystick…
For now i have line trace under mouse which can hit an actor with the vitual joysticks still active.
This suits my needs right at this moment, althoufh i would prefer to have a solution that allows clicks on widgets as well. Cant believe noone else has had this issue…
I have a similar issue where i have a widget component on a 3d actor. The widget itself has a button. If I turn off the virtual joysticks, the button functions as it should, but if the joysticks are on, the button does not work. I have tried various settings for z order, enabled hardware input on widget component, focusable on and off etc. Nothing seems to work.
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i got a repsonse from ue team it said " you may not receive a follow-up message from our team.
" how am i going to know to way to fix the problem ? or if the problem got fixed??