Widget Component crashes engine - Quest 2 (android)

even simple widget with plain text

shipping settings as mentioned here

spawning actor via button

just right after pressing it - ue4 - crash!

bump?

D/UE4     : [2021.11.11-05.06.36:389][466]LogOutputDevice: Error: 
D/UE4     : [2021.11.11-05.06.36:389][466]LogOutputDevice: Error: Ensure condition failed: Cmd->IsOutsideRenderPass() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommands.cpp] [Line: 235]
D/UE4     : [2021.11.11-05.06.36:389][466]LogOutputDevice: Error: 
D/UE4     : [2021.11.11-05.06.36:389][466]LogOutputDevice: Error: Stack: 
D/UE4     : [2021.11.11-05.06.36:389][466]LogOutputDevice: Error: 
D/UE4     : [2021.11.11-05.06.36:389][466]LogStats:                SubmitErrorReport -  0.000 s
D/UE4     : [2021.11.11-05.06.36:389][466]LogStats:                    SendNewReport -  0.000 s
D/UE4     : [2021.11.11-05.06.36:389][466]LogStats:             FDebug::EnsureFailed -  0.001 s
D/UE4     : [GameActivity] Used memory: 662702 (VmRSS:    394096 kB)
F/DEBUG   : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
F/DEBUG   : Build fingerprint: 'oculus/hollywood/hollywood:10/QQ3A.200805.001/20169900217500000:user/release-keys'
F/DEBUG   : Revision: '0'
F/DEBUG   : ABI: 'arm64'
F/DEBUG   : Timestamp: 2021-11-11 08:06:37+0300
F/DEBUG   : pid: 3404, tid: 3619, name: RenderThread 4  >>> com.gvworks.blankVR <<<
F/DEBUG   : uid: 10135
F/DEBUG   : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
F/DEBUG   : Cause: null pointer dereference
F/DEBUG   :     x0  00000074dc0c20e0  x1  0000000000000000  x2  00000000ffffffff  x3  000000000000000f
F/DEBUG   :     x4  00000000f0f00000  x5  00000000f0f0ffff  x6  00000000f0f0f000  x7  00000000f0f0f0ff
F/DEBUG   :     x8  0000000000000000  x9  00000000f0000000  x10 0000000000008000  x11 0000000000009669
F/DEBUG   :     x12 0000000000009669  x13 0000000070430000  x14 0000000000000000  x15 00000000ffffffff
F/DEBUG   :     x16 0000000000000004  x17 0000007481163018  x18 00000074471c6000  x19 000000747f9b0010
F/DEBUG   :     x20 000000742211db80  x21 0000000000000000  x22 0000000000000006  x23 000000747f9b0010
F/DEBUG   :     x24 0000000000002058  x25 0000000000000004  x26 000000747f9b0010  x27 0000000000000000
F/DEBUG   :     x28 0000000000000000  x29 0000007459439e20
F/DEBUG   :     sp  0000007459439df0  lr  0000007482b5edf8  pc  0000007482b5f084
F/DEBUG   : 
F/DEBUG   : backtrace:
F/DEBUG   :       #00 pc 0000000000180084  /vendor/lib64/hw/vulkan.kona.so (!!!0000!23e5c4cc02c153fe604ca5f7e3a59d!26b8c0b2aa!+748) (BuildId: 55e80625ea4382ab0f23f25ecea124ee)
F/DEBUG   :       #01 pc 000000000016fc94  /vendor/lib64/hw/vulkan.kona.so (!!!0000!4c1ccfa0a5caed359b512f9c9e680b!26b8c0b2aa!+6548) (BuildId: 55e80625ea4382ab0f23f25ecea124ee)
F/DEBUG   :       #02 pc 00000000000f6c60  /vendor/lib64/hw/vulkan.kona.so (qglinternal::vkCmdDrawIndexed(VkCommandBuffer_T*, unsigned int, unsigned int, unsigned int, int, unsigned int)+264) (BuildId: 55e80625ea4382ab0f23f25ecea124ee)
F/DEBUG   :       #03 pc 0000000009222690  /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (FVulkanCommandListContext::RHIDrawIndexedPrimitive(FRHIIndexBuffer*, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int)+1960) (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG   :       #04 pc 000000000a7e010c  /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&)+2100) (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG   :       #05 pc 000000000a7e1f3c  /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (FRHICommandListExecutor::ExecuteInner(FRHICommandListBase&)+6660) (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG   :       #06 pc 000000000a7e3d54  /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (FRHICommandListExecutor::ExecuteList(FRHICommandListImmediate&)+1212) (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG   :       #07 pc 000000000b7af88c  /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (FMobileSceneRenderer::Render(FRHICommandListImmediate&)+4844) (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG   :       #08 pc 000000000ba8f200  /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG   :       #09 pc 000000000ba91588  /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG   :       #10 pc 000000000934d9a0  /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (FNamedTaskThread::ProcessTasksNamedThread(int, bool)+2040) (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG   :       #11 pc 000000000934c09c  /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (FNamedTaskThread::ProcessTasksUntilQuit(int)+148) (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG   :       #12 pc 000000000a895518  /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (RenderingThreadMain(FEvent*)+244) (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG   :       #13 pc 000000000a8a9d50  /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (FRenderingThread::Run()+24) (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG   :       #14 pc 000000000946a798  /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (FRunnableThreadPThread::Run()+164) (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG   :       #15 pc 0000000009347194  /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (FRunnableThreadPThread::_ThreadProc(void*)+84) (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG   :       #16 pc 00000000000d5884  /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+36) (BuildId: a6e0ca3a9989715134d1d1e2126e0f7a)```

problem was in incompatibility of Widget Component and Movable Sun on Android (Quest 2)

Hey ! Can you please explain a bit more ?
I’m struggling with that too…Widget seems to crash my app at map startup on Quest 2