even simple widget with plain text
shipping settings as mentioned here
spawning actor via button
just right after pressing it - ue4 - crash!
bump?
D/UE4 : [2021.11.11-05.06.36:389][466]LogOutputDevice: Error:
D/UE4 : [2021.11.11-05.06.36:389][466]LogOutputDevice: Error: Ensure condition failed: Cmd->IsOutsideRenderPass() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommands.cpp] [Line: 235]
D/UE4 : [2021.11.11-05.06.36:389][466]LogOutputDevice: Error:
D/UE4 : [2021.11.11-05.06.36:389][466]LogOutputDevice: Error: Stack:
D/UE4 : [2021.11.11-05.06.36:389][466]LogOutputDevice: Error:
D/UE4 : [2021.11.11-05.06.36:389][466]LogStats: SubmitErrorReport - 0.000 s
D/UE4 : [2021.11.11-05.06.36:389][466]LogStats: SendNewReport - 0.000 s
D/UE4 : [2021.11.11-05.06.36:389][466]LogStats: FDebug::EnsureFailed - 0.001 s
D/UE4 : [GameActivity] Used memory: 662702 (VmRSS: 394096 kB)
F/DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
F/DEBUG : Build fingerprint: 'oculus/hollywood/hollywood:10/QQ3A.200805.001/20169900217500000:user/release-keys'
F/DEBUG : Revision: '0'
F/DEBUG : ABI: 'arm64'
F/DEBUG : Timestamp: 2021-11-11 08:06:37+0300
F/DEBUG : pid: 3404, tid: 3619, name: RenderThread 4 >>> com.gvworks.blankVR <<<
F/DEBUG : uid: 10135
F/DEBUG : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
F/DEBUG : Cause: null pointer dereference
F/DEBUG : x0 00000074dc0c20e0 x1 0000000000000000 x2 00000000ffffffff x3 000000000000000f
F/DEBUG : x4 00000000f0f00000 x5 00000000f0f0ffff x6 00000000f0f0f000 x7 00000000f0f0f0ff
F/DEBUG : x8 0000000000000000 x9 00000000f0000000 x10 0000000000008000 x11 0000000000009669
F/DEBUG : x12 0000000000009669 x13 0000000070430000 x14 0000000000000000 x15 00000000ffffffff
F/DEBUG : x16 0000000000000004 x17 0000007481163018 x18 00000074471c6000 x19 000000747f9b0010
F/DEBUG : x20 000000742211db80 x21 0000000000000000 x22 0000000000000006 x23 000000747f9b0010
F/DEBUG : x24 0000000000002058 x25 0000000000000004 x26 000000747f9b0010 x27 0000000000000000
F/DEBUG : x28 0000000000000000 x29 0000007459439e20
F/DEBUG : sp 0000007459439df0 lr 0000007482b5edf8 pc 0000007482b5f084
F/DEBUG :
F/DEBUG : backtrace:
F/DEBUG : #00 pc 0000000000180084 /vendor/lib64/hw/vulkan.kona.so (!!!0000!23e5c4cc02c153fe604ca5f7e3a59d!26b8c0b2aa!+748) (BuildId: 55e80625ea4382ab0f23f25ecea124ee)
F/DEBUG : #01 pc 000000000016fc94 /vendor/lib64/hw/vulkan.kona.so (!!!0000!4c1ccfa0a5caed359b512f9c9e680b!26b8c0b2aa!+6548) (BuildId: 55e80625ea4382ab0f23f25ecea124ee)
F/DEBUG : #02 pc 00000000000f6c60 /vendor/lib64/hw/vulkan.kona.so (qglinternal::vkCmdDrawIndexed(VkCommandBuffer_T*, unsigned int, unsigned int, unsigned int, int, unsigned int)+264) (BuildId: 55e80625ea4382ab0f23f25ecea124ee)
F/DEBUG : #03 pc 0000000009222690 /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (FVulkanCommandListContext::RHIDrawIndexedPrimitive(FRHIIndexBuffer*, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int)+1960) (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG : #04 pc 000000000a7e010c /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&)+2100) (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG : #05 pc 000000000a7e1f3c /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (FRHICommandListExecutor::ExecuteInner(FRHICommandListBase&)+6660) (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG : #06 pc 000000000a7e3d54 /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (FRHICommandListExecutor::ExecuteList(FRHICommandListImmediate&)+1212) (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG : #07 pc 000000000b7af88c /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (FMobileSceneRenderer::Render(FRHICommandListImmediate&)+4844) (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG : #08 pc 000000000ba8f200 /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG : #09 pc 000000000ba91588 /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG : #10 pc 000000000934d9a0 /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (FNamedTaskThread::ProcessTasksNamedThread(int, bool)+2040) (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG : #11 pc 000000000934c09c /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (FNamedTaskThread::ProcessTasksUntilQuit(int)+148) (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG : #12 pc 000000000a895518 /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (RenderingThreadMain(FEvent*)+244) (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG : #13 pc 000000000a8a9d50 /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (FRenderingThread::Run()+24) (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG : #14 pc 000000000946a798 /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (FRunnableThreadPThread::Run()+164) (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG : #15 pc 0000000009347194 /data/app/com.gvworks.blankVR-6hJf1A8j9LoHzohKWfDoEg==/lib/arm64/libUE4.so (FRunnableThreadPThread::_ThreadProc(void*)+84) (BuildId: a6759505eea7af23f54b6e5400845ee5325d89f3)
F/DEBUG : #16 pc 00000000000d5884 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+36) (BuildId: a6e0ca3a9989715134d1d1e2126e0f7a)```
problem was in incompatibility of Widget Component and Movable Sun on Android (Quest 2)
Hey ! Can you please explain a bit more ?
I’m struggling with that too…Widget seems to crash my app at map startup on Quest 2