Summary
Any widget blueprint asset, that is added to the player UI using Verse, cannot be navigated properly on controller.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Create a widget blueprint with multiple buttons
Add widget to the screen in Verse using the widget asset (with correct input mode etc)
Try to navigate the buttons
Expected Result
Buttons should work the same no matter how the widget is added to the screen.
Observed Result
Buttons cannot be navigated between, and sometimes it fails to hover a button at all.
Platform(s)
Windows
Island Code
7142-4719-9129
Can you confirm that you tried the following solution?
Select the root widget (in your case [TicketShop]), enable “Is Focusable”, and select the default initial focus button
[image]
2 Likes
Just found a discord message that said the same and that seemed to work. I assume this is still a bug though, as when the same widget is added through an input popup it seems to work fine?
I think you have a point. Maybe Is Focusable should be enabled by default. I wonder if there is a reason it isn’t.
FORT-1084714 has been ‘Closed’. The issue reported is not caused by a bug in the tool.
system
(system)
Closed
October 3, 2026, 10:24am
9
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