Widget appears black in World

Hey there, as stated in the title when i try to arrange widgets in 3D in my game. whilst scrolling the forums i have found similar problems but none have fixed mine yet so here another post haha


this is how my widget appears in game and this is how it should look like:

I have set the shadeing model of the material to unlit, trimmed the opacity, switched inbetween blend modes; the “space” is set to world (instead of screen)

if anyone has any idea i’d appreciate the help. The same problem occurs when i switch to other widgets (exchange the implemented widget)

Fixed by trimming the brightness to enourmous size.