I am working with widget animations at the momment and i have a simple set up:
An animation that i start in the constructor.
When the animation finishes i use the OnAnimationFinished Event and what i do is play the animation again since it has ended, i want to loop it.
However, the image goes to the animation starting position and does not play. If i do not call the animation to play again it stays where the first animation ended.
This is really strange since the animation is not playing ( i test it) and because the image goes to the starting position, the animation just does not start.